public static void DestroyAudioSource(AudioSource audioSource) { if (audioSource != null) { GlobalUnityEngineAPI.Destroy(audioSource.gameObject); } }
private void DestroyListener() { if (this.m_AudioListener != null) { GlobalUnityEngineAPI.Destroy(m_AudioListener.gameObject); this.m_AudioListener = null; } }
private void DestroyAudioRoot() { if (this.m_AudioRoot != null) { GlobalUnityEngineAPI.Destroy(this.m_AudioRoot); } this.m_AudioRoot = null; }
public override void Destroy() { m_AudioDic = null; GlobalUnityEngineAPI.Destroy(base.s_AudioRoot); }
public override void Destroy() { m_AudioQueue = null; m_IsStop = false; GlobalUnityEngineAPI.Destroy(base.s_AudioRoot); }