static int PrefactSize(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.GameObjectLayoutElement obj = (GameFramework.GameObjectLayoutElement)ToLua.CheckObject <GameFramework.GameObjectLayoutElement>(L, 1); obj.PrefactSize(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_LayoutSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutElement obj = (GameFramework.GameObjectLayoutElement)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.LayoutSize = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LayoutSize on a nil value")); } }