public static void CreateUIWorld(MenuCommand menuCommand) { GameObject gameObject = GFUICreateControls.CreatUIWorld(new DRes()); placeUIElementRoot(gameObject, menuCommand); RectTransform rect = gameObject.GetComponent <RectTransform>(); rect.anchoredPosition = Vector2.zero; rect.sizeDelta = Vector2.zero; }
public static void CreateUIView(MenuCommand menuCommand) { GameObject gameObject = GFUICreateControls.CreatUIView(new DRes()); _placeUIElementRoot(gameObject, menuCommand); RectTransform rect = gameObject.GetComponent <RectTransform>(); rect.anchoredPosition = Vector2.zero; rect.sizeDelta = Vector2.zero; rect.localPosition = new Vector3(0, 0, 1000); EditorTools.RenameCurHierachyObj(); }