static public int GetImpactDuration(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); var ret = self.GetImpactDuration(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }