static int RecordConfigTextFile(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <GameFramework.Dictionary <string, string> >(L, 2)) { string arg0 = ToLua.CheckString(L, 1); GameFramework.Dictionary <string, string> arg1 = (GameFramework.Dictionary <string, string>)ToLua.ToObject(L, 2); GameFramework.Utility.RecordConfigTextFile(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes <string>(L, 2)) { string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.ToString(L, 2); GameFramework.Utility.RecordConfigTextFile(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.Utility.RecordConfigTextFile")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetRunningData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { GameFramework.Dictionary <string, string> arg0 = (GameFramework.Dictionary <string, string>)ToLua.CheckObject <GameFramework.Dictionary <string, string> >(L, 1); GameFramework.RunningTimeData.SetRunningData(arg0); return(0); } else if (count == 3) { string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); GameFramework.RunningTimeData.SetRunningData(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.RunningTimeData.SetRunningData")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DepartDictionaryByLines(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); GameFramework.Dictionary <string, string> o = GameFramework.Utility.DepartDictionaryByLines(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }