static public int get_Mails(IntPtr l) { try { GameFramework.ClientInfo self = (GameFramework.ClientInfo)checkSelf(l); pushValue(l, true); pushValue(l, self.Mails); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.ClientInfo o; o = new GameFramework.ClientInfo(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_RoleData(IntPtr l) { try { GameFramework.ClientInfo self = (GameFramework.ClientInfo)checkSelf(l); GameFrameworkMessage.RoleEnterResult v; checkType(l, 2, out v); self.RoleData = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_Guid(IntPtr l) { try { GameFramework.ClientInfo self = (GameFramework.ClientInfo)checkSelf(l); System.UInt64 v; checkType(l, 2, out v); self.Guid = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_PropertyKey(IntPtr l) { try { GameFramework.ClientInfo self = (GameFramework.ClientInfo)checkSelf(l); int v; checkType(l, 2, out v); self.PropertyKey = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_Mails(IntPtr l) { try { GameFramework.ClientInfo self = (GameFramework.ClientInfo)checkSelf(l); List <GameFrameworkMessage.MailInfoForMessage> v; checkType(l, 2, out v); self.Mails = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }