public static int[] ExtractIntArray(BinaryTable table, int recordVal, int[] defaultVal) { int[] ret = table.GetIntList(recordVal); if (null == ret) { ret = defaultVal; } return(ret); }
static public int GetIntList(IntPtr l) { try { GameFramework.BinaryTable self = (GameFramework.BinaryTable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetIntList(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }