public DiagnosticHud(DrawingFont font, DiagnosticHudConfiguration configuration = null) { this.font = font; this.configuration = configuration ?? new DiagnosticHudConfiguration(); this.finalLines = new List<string>(); this.fpsLine = new LineConfiguration { Template = "FPS {0:d} - Update Per Second {1:d}", ParameterProviders = new List<Func<object>> { () => this.currentGameTime.DrawFps, () => this.currentGameTime.UpdateFps } }; this.ViewState = this.configuration.DisplayState; }
private DiagnosticHud CreateDiagnosticLayer() { var font = this.ResourceManager.GetDrawingFont(@"Sandbox\SpriteFont1"); var configuration = new DiagnosticHudConfiguration(DiagnosticDisplayLocation.Left); configuration.EnableTouchTracking(this.InputConfiguration.CreateTouchTracking(this.Camera)); configuration.AddLine("DoubleTap: {0}", () => this.doubleTapCount); configuration.AddLine("DragComplete: {0}", () => this.dragCompleteCount); configuration.AddLine("Flick: {0}", () => this.flickCount); configuration.AddLine("FreeDrag: {0}", () => this.freeDragCount); configuration.AddLine("Hold: {0}", () => this.holdCount); configuration.AddLine("HorizontalDrag: {0}", () => this.horizontalDragCount); configuration.AddLine("PinchCompleted: {0}", () => this.pinchCompleteCount); configuration.AddLine("Pinch: {0}", () => this.pinchCount); configuration.AddLine("Tap: {0}", () => this.tapCount); configuration.AddLine("VerticalDrag: {0}", () => this.verticalDragCount); this.diagnosticHud = new DiagnosticHud(font, configuration); return this.diagnosticHud; }
private DiagnosticHud CreateDiagnosticLayer() { var font = this.ResourceManager.GetDrawingFont(@"Sandbox\SpriteFont1"); var config = new DiagnosticHudConfiguration(); config.EnableCameraTracking(this.Camera); config.EnableKeyboardTracking(this.InputConfiguration.CreateKeyboardTracking()); config.EnableMouseTracking(this.InputConfiguration.CreateMouseTracking(this.Camera)); config.EnableHitTracking(() => this.hits); config.AddLine("Range: {0:f1}", () => this.range); config.AddLine("Objects: {0} (drawn: {1})", () => this.layer.TotalElements, () => this.layer.DrawnElementsLastFrame); this.diagnosticHud = new DiagnosticHud(font, config); return this.diagnosticHud; }