コード例 #1
0
 /// <summary>
 /// 初始化关闭界面完成事件的新实例。
 /// </summary>
 /// <param name="e">内部事件。</param>
 public CloseUIFormCompleteEventArgs(GameFramework.UI.CloseUIFormCompleteEventArgs e)
 {
     SerialId        = e.SerialId;
     UIFormAssetName = e.UIFormAssetName;
     UIGroup         = e.UIGroup;
     UserData        = e.UserData;
 }
コード例 #2
0
 private void OnCloseUIFormComplete(object sender, GameFramework.UI.CloseUIFormCompleteEventArgs e)
 {
     if (m_EnableCloseUIFormCompleteEvent)
     {
         m_EventComponent.Fire(this, new CloseUIFormCompleteEventArgs(e));
     }
 }
コード例 #3
0
        /// <summary>
        /// 关闭界面。
        /// </summary>
        /// <param name="uiForm">要关闭的界面。</param>
        /// <param name="userData">用户自定义数据。</param>
        public void CloseUIForm(IUIForm uiForm, object userData)
        {
            if (uiForm == null)
            {
                throw new GameFrameworkException("UI form is invalid.");
            }

            UIGroup uiGroup = (UIGroup)uiForm.UIGroup;

            if (uiGroup == null)
            {
                throw new GameFrameworkException("UI group is invalid.");
            }

            uiGroup.RemoveUIForm(uiForm);
            uiForm.OnClose(m_IsShutdown, userData);
            uiGroup.Refresh();

            if (m_CloseUIFormCompleteEventHandler != null)
            {
                CloseUIFormCompleteEventArgs closeUIFormCompleteEventArgs = CloseUIFormCompleteEventArgs.Create(uiForm.SerialId, uiForm.UIFormAssetName, uiGroup, userData);
                m_CloseUIFormCompleteEventHandler(this, closeUIFormCompleteEventArgs);
                ReferencePool.Release(closeUIFormCompleteEventArgs);
            }

            m_RecycleQueue.Enqueue(uiForm);
        }
コード例 #4
0
 private void OnCloseUIFormComplete(object sender, GameFramework.UI.CloseUIFormCompleteEventArgs e)
 {
     if (m_EnableCloseUIFormCompleteEvent)
     {
         m_EventComponent.Fire(this, ReferencePool.Acquire <CloseUIFormCompleteEventArgs>().Fill(e));
     }
 }
コード例 #5
0
        /// <summary>
        /// 创建关闭界面完成事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的关闭界面完成事件。</returns>
        public static CloseUIFormCompleteEventArgs Create(GameFramework.UI.CloseUIFormCompleteEventArgs e)
        {
            CloseUIFormCompleteEventArgs closeUIFormCompleteEventArgs = ReferencePool.Acquire <CloseUIFormCompleteEventArgs>();

            closeUIFormCompleteEventArgs.SerialId        = e.SerialId;
            closeUIFormCompleteEventArgs.UIFormAssetName = e.UIFormAssetName;
            closeUIFormCompleteEventArgs.UIGroup         = e.UIGroup;
            closeUIFormCompleteEventArgs.UserData        = e.UserData;
            return(closeUIFormCompleteEventArgs);
        }
コード例 #6
0
 private void OnCloseUIFormComplete(object sender, GameFramework.UI.CloseUIFormCompleteEventArgs e)
 {
     m_EventComponent.Fire(this, CloseUIFormCompleteEventArgs.Create(e));
 }