public ResourceManager() { //获取事件管理器 _event = GameFrameworkMode.GetModule <EventManager>(); //资源异步加载的事件 _resLoadAsyncSuccessEventArgs = new ResourceLoadAsyncSuccessEventArgs(); _resLoadAsyncFailureEventArgs = new ResourceLoadAsyncFailureEventArgs(); //场景事件 _sceneLoadingEventArgs = new SceneLoadingEventArgs(); _sceneLoadedEventArgs = new SceneLoadedEventArgs(); _sceneAsyncOperations = new Dictionary <string, AsyncOperation>(); }
public ScenarioManager() { //获取事件管理器 _event = GameFrameworkMode.GetModule <EventManager>(); //场景事件 m_LoadedSceneAssetNames = new List <string>(); m_LoadingSceneAssetNames = new List <string>(); _sceneLoadingEventArgs = new SceneLoadingEventArgs(); _sceneLoadedEventArgs = new SceneLoadedEventArgs(); _sceneAsyncOperations = new Dictionary <string, AsyncOperation>(); }