public void TestCompositeWithTransform() { var source = new RectangleInt(10, 10, 20, 20); var origin = new Vector(4, 7); // ARRANGE var spriteSheet = new SpriteSheet(null, "toto"); var definition = spriteSheet.AddSpriteDefinition("toto", source, origin); var transform = new SpriteTransform(translation: new Vector(43, -27), rotation: -1.2f, scale: 5.0f, color: Color.Yellow); var template = spriteSheet.AddSpriteCompositeTemplate("tata") .AddTemplate(definition, transform); var expectedSprite = new Sprite(spriteSheet, "toto") { Position = new Vector(43, -27), Rotation = -1.2f, Scale = 5.0f, Color = Color.Yellow }; var expected = new SpriteComposite("tata", new[] { expectedSprite }); // ACT var actual = (SpriteComposite)template.CreateInstance(); // ASSERT AssertSprite.CompositeEqual(expected, actual); }
public void TestDefaultValueForEmptyComposite() { var expected = new SpriteComposite("tata", Enumerable.Empty<SpriteBase>()); // ARRANGE var spriteSheet = new SpriteSheet(null, "toto"); var template = spriteSheet.AddSpriteCompositeTemplate("tata"); // ACT var actual = (SpriteComposite)template.CreateInstance(); // ASSERT AssertSprite.CompositeEqual(expected, actual); }
public void TestComposite() { var source = new RectangleInt(10, 10, 20, 20); var origin = new Vector(4, 7); // ARRANGE var spriteSheet = new SpriteSheet(null, "toto"); var definition = spriteSheet.AddSpriteDefinition("toto", source, origin); var template = spriteSheet.AddSpriteCompositeTemplate("tata") .AddTemplate(definition); var expectedSprite = new Sprite(spriteSheet, "toto"); var expected = new SpriteComposite("tata", new[] { expectedSprite }); // ACT var actual = (SpriteComposite)template.CreateInstance(); // ASSERT AssertSprite.CompositeEqual(expected, actual); }
private SpriteLayer CreateSpriteLayer() { var texture = this.ResourceManager.GetTexture(@"Sandbox\LinkSheet"); var sheet = new SpriteSheet(texture, "Link"); sheet.AddSpriteDefinition("Link01", new RectangleInt(3, 3, 16, 22), new Vector(8, 11)); sheet.AddSpriteDefinition("Sleep01", new RectangleInt(45, 219, 32, 40)); var la1 = sheet.AddSpriteDefinition("LinkAnim01", new RectangleInt(187, 270, 28, 28), new Vector(07, 25)); var la2 = sheet.AddSpriteDefinition("LinkAnim02", new RectangleInt(225, 273, 31, 22), new Vector(07, 19)); var la3 = sheet.AddSpriteDefinition("LinkAnim03", new RectangleInt(268, 270, 26, 28), new Vector(06, 19)); var la4 = sheet.AddSpriteDefinition("LinkAnim04", new RectangleInt(303, 266, 17, 35), new Vector(06, 19)); var la5 = sheet.AddSpriteDefinition("LinkAnim05", new RectangleInt(328, 269, 26, 30), new Vector(17, 19)); var la6 = sheet.AddSpriteDefinition("LinkAnim06", new RectangleInt(355, 273, 32, 22), new Vector(23, 19)); var la7 = sheet.AddSpriteDefinition("LinkAnim07", new RectangleInt(389, 271, 24, 25), new Vector(16, 22)); var la8 = sheet.AddSpriteDefinition("LinkAnim08", new RectangleInt(423, 268, 16, 31), new Vector(08, 28)); //var linkAnimTemplate = new SpriteAnimationTemplate("LinkAnim") var linkAnimTemplate = sheet.AddSpriteAnimationTemplate("LinkAnim") .AddFrame(la1, 0.1f) .AddFrame(la2, 0.1f) .AddFrame(la3, 0.1f) .AddFrame(la4, 0.1f) .AddFrame(la5, 0.1f) .AddFrame(la6, 0.1f) .AddFrame(la7, 0.1f) .AddFrame(la8, 0.1f); var crystal = sheet.AddSpriteDefinition("Crystal", new RectangleInt(336, 221, 10, 14), new Vector(4, 6)); //this.linkCompositeTemplate = new SpriteCompositeTemplate("CompositeLink") this.linkCompositeTemplate = sheet.AddSpriteCompositeTemplate("CompositeLink") .AddTemplate(linkAnimTemplate) .AddTemplate(crystal, new SpriteTransform(translation: new Vector(20, 0))); //sheet.Save(@"C:\Users\Pascal\Dev\DotNet\GitHub\XNAGameEngine2D\Link SpriteSheet.xml"); var link01 = new Sprite(sheet, "Link01") { Position = this.player, Color = Color.Blue, Scale = 2, ShouldDrawPixelPrecision = true }; this.sleep01 = new Sprite(sheet, "Sleep01") { Position = new Vector(125, 25), FlipVertically = true }; this.ResourceManager.AddSpriteSheet(sheet); var spriteLayer = new SpriteLayer("Sprites"); spriteLayer.AddSprite(link01); spriteLayer.AddSprite(this.sleep01); spriteLayer.ParallaxScrollingVector = new Vector(4.0f, 8.0f); spriteLayer.Offset = new Vector(50, 50); return spriteLayer; }