private void OnResourceUpdateSuccess(object sender, GameFramework.Resource.ResourceUpdateSuccessEventArgs e) { m_EventComponent.Fire(this, ResourceUpdateSuccessEventArgs.Create(e)); }
private void OnResourceUpdateSuccess(object sender, GameFramework.Resource.ResourceUpdateSuccessEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <ResourceUpdateSuccessEventArgs>().Fill(e)); }