SetHeaderWithGuid() private method

private SetHeaderWithGuid ( ulong guid ) : void
guid ulong
return void
コード例 #1
0
 internal void RequestMailList()
 {
     try {
         NodeMessage msg = new NodeMessage(LobbyMessageDefine.Msg_CL_GetMailList);
         msg.SetHeaderWithGuid(m_Guid);
         SendMessage(msg);
     } catch (Exception ex) {
         LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace);
     }
 }
コード例 #2
0
 internal void QuitRoom(bool isQuitTeam)
 {
     if (m_Guid != 0)
     {
         NodeMessage msg = new NodeMessage(LobbyMessageDefine.QuitRoom);
         msg.SetHeaderWithGuid(m_Guid);
         GameFrameworkMessage.QuitRoom protoMsg = new GameFrameworkMessage.QuitRoom();
         protoMsg.m_IsQuitRoom = isQuitTeam;
         msg.m_ProtoData       = protoMsg;
         SendMessage(msg);
     }
 }
コード例 #3
0
 internal void DiscardItem(ulong itemGuid)
 {
     try {
         NodeMessage msg = new NodeMessage(LobbyMessageDefine.Msg_CL_DiscardItem);
         msg.SetHeaderWithGuid(m_Guid);
         Msg_CL_DiscardItem protoData = new Msg_CL_DiscardItem();
         protoData.ItemGuid = itemGuid;
         msg.m_ProtoData    = protoData;
         SendMessage(msg);
     } catch (Exception ex) {
         LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace);
     }
 }
コード例 #4
0
 internal void MarkBlack(ulong friendGuid)
 {
     try {
         NodeMessage msg = new NodeMessage(LobbyMessageDefine.Msg_CL_MarkBlack);
         msg.SetHeaderWithGuid(m_Guid);
         Msg_CL_MarkBlack protoData = new Msg_CL_MarkBlack();
         protoData.m_FriendGuid = friendGuid;
         msg.m_ProtoData        = protoData;
         SendMessage(msg);
     } catch (Exception ex) {
         LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace);
     }
 }
コード例 #5
0
 internal void AddFriend(string nickname)
 {
     try {
         NodeMessage msg = new NodeMessage(LobbyMessageDefine.Msg_CL_AddFriend);
         msg.SetHeaderWithGuid(m_Guid);
         Msg_CL_AddFriend protoData = new Msg_CL_AddFriend();
         protoData.m_FriendNickname = nickname;
         msg.m_ProtoData            = protoData;
         SendMessage(msg);
     } catch (Exception ex) {
         LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace);
     }
 }
コード例 #6
0
 internal void DeleteMail(ulong mailGuid)
 {
     try {
         NodeMessage msg = new NodeMessage(LobbyMessageDefine.Msg_CL_DeleteMail);
         msg.SetHeaderWithGuid(m_Guid);
         Msg_CL_DeleteMail protoData = new Msg_CL_DeleteMail();
         protoData.m_MailGuid = mailGuid;
         msg.m_ProtoData      = protoData;
         SendMessage(msg);
     } catch (Exception ex) {
         LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace);
     }
 }
コード例 #7
0
 internal void UseItem(int itemId, int itemNum)
 {
     try {
         NodeMessage msg = new NodeMessage(LobbyMessageDefine.Msg_CL_UseItem);
         msg.SetHeaderWithGuid(m_Guid);
         Msg_CL_UseItem protoData = new Msg_CL_UseItem();
         protoData.ItemId  = itemId;
         protoData.ItemNum = itemNum;
         msg.m_ProtoData   = protoData;
         SendMessage(msg);
     } catch (Exception ex) {
         LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace);
     }
 }
コード例 #8
0
 internal void EnterScene(int sceneId, int roomId)
 {
     try {
         NodeMessage msg = new NodeMessage(LobbyMessageDefine.EnterScene);
         msg.SetHeaderWithGuid(m_Guid);
         GameFrameworkMessage.EnterScene protoData = new GameFrameworkMessage.EnterScene();
         protoData.m_SceneId = sceneId;
         protoData.m_RoomId  = roomId;
         msg.m_ProtoData     = protoData;
         SendMessage(msg);
     } catch (Exception ex) {
         LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace);
     }
 }
コード例 #9
0
 internal void RequestRoomList()
 {
     try {
         if (PluginFramework.Instance.IsMainUiScene)
         {
         }
         else
         {
             NodeMessage msg = new NodeMessage(LobbyMessageDefine.RequestSceneRoomList);
             msg.SetHeaderWithGuid(m_Guid);
             SendMessage(msg);
         }
     } catch (Exception ex) {
         LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace);
     }
 }
コード例 #10
0
 internal void ChangeRoom(int sceneId, int roomId)
 {
     try {
         if (PluginFramework.Instance.IsMainUiScene)
         {
         }
         else
         {
             NodeMessage msg = new NodeMessage(LobbyMessageDefine.ChangeSceneRoom);
             msg.SetHeaderWithGuid(m_Guid);
             GameFrameworkMessage.ChangeSceneRoom protoData = new GameFrameworkMessage.ChangeSceneRoom();
             protoData.m_SceneId = sceneId;
             protoData.m_RoomId  = roomId;
             msg.m_ProtoData     = protoData;
             SendMessage(msg);
         }
     } catch (Exception ex) {
         LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace);
     }
 }