protected internal override void OnEnter(IFsm <IProcedureManager> procedureOwner) { base.OnEnter(procedureOwner); // 获取框架事件组件 EventComponent Event = UnityGameFramework.Runtime.GameEntry.GetComponent <EventComponent>(); Event.Subscribe(NetworkConnectedEventArgs.EventId, OnConnected); // 获取框架网络组件 NetworkComponent Network = UnityGameFramework.Runtime.GameEntry.GetComponent <NetworkComponent>(); // 创建频道 m_NetworkChannelHelper = new NetworkChannelHelper(); m_Channel = Network.CreateNetworkChannel("testName", ServiceType.Tcp, m_NetworkChannelHelper); // 连接服务器 m_Channel.Connect(IPAddress.Parse("127.0.0.1"), 8098); }