コード例 #1
0
        /// <summary>
        /// 从加载完成的AssetBundel 中加载资源
        /// </summary>
        /// <param name="loadRecordInfor"></param>
        /// <param name="isloadSceneAsset"></param>

        private void LoadAndRecordAsset(AssetBundleLoaderResultInfor loadRecordInfor, AssetBundleExitState assetBundleState, bool isloadSceneAsset)
        {
            if (isloadSceneAsset)
            {
                var asset = loadRecordInfor.LoadedAssetBundle;  //场景资源返回AssetBundle 使用不同的API加载
                foreach (var item in loadRecordInfor.m_AllNeedLoadAssetRecord)
                {
                    if (loadRecordInfor.CheckIfLoadAsset(item))
                    {
                        continue;
                    }
                    AssetLoaderResultInfor.RecordLoadAsset(item, asset);
                }
            }
            else
            {
                if (assetBundleState == AssetBundleExitState.FolderPrefab)
                {
                    if (AssetBundleMgr.Instance.CheckIfNeedRecord(m_ResourcesUrl))
                    {
                        var content = loadRecordInfor.LoadedAssetBundle.GetAllAssetNames();
                        AssetBundleMgr.Instance.RecordFolderAssetBundleContainAsset(m_ResourcesUrl, content);
                    }
                } //记录

                foreach (var item in loadRecordInfor.m_AllNeedLoadAssetRecord)
                {
                    object asset = null;
                    if (assetBundleState == AssetBundleExitState.FolderPrefab)
                    {
                        if (loadRecordInfor.CheckIfLoadAsset(item))
                        {
                            continue;
                        }
                        if (AssetBundleMgr.Instance.CheckIfContainAsset(m_ResourcesUrl, item))
                        {
                            asset = loadRecordInfor.LoadedAssetBundle.LoadAsset(item);  //
                        }
                    }
                    else
                    {
                        asset = loadRecordInfor.LoadedAssetBundle.LoadAsset(item);  //
                    }

                    AssetLoaderResultInfor.RecordLoadAsset(item, asset);
                }
            }//非场景资源需要加载出来
        }
コード例 #2
0
 public override void InitialLoader()
 {
     base.InitialLoader();
     AssetLoaderResultInfor = new AssetBundleLoaderResultInfor();
 }