public void ShouldReturnFalse_CompareContextOfOriginalAndClonedInstances() { Cell firstCell = new Cell(); firstCell.Content = 1; Cell secondCell = firstCell.Clone() as Cell; secondCell.Content = 2; Assert.IsFalse(firstCell.Content == secondCell.Content); }
/// <summary> /// This method fill the list of elements in puzzle field. /// </summary> public void FillPuzzleBody() { Cell singleCell = new Cell(); int currentValue = 1; for (int row = 0; row < this.MatrixSize; row++) { for (int col = 0; col < this.MatrixSize; col++) { // Prototype design pattern. Cell currentCell = singleCell.Clone() as Cell; if (currentValue == this.MatrixSize * this.MatrixSize) { currentValue = 0; } currentCell.Content = currentValue; currentCell.Row = row; currentCell.Col = col; this.Body.Add(currentCell); currentValue++; } } }