コード例 #1
0
ファイル: ScoreBoardTests.cs プロジェクト: nikolovk/Neodymium
        public void TestAddSevenToScoreBoard()
        {
            ScoreBoard scores = new ScoreBoard();
            scores.AddToScoreBoard("Pesho", 9);
            scores.AddToScoreBoard("Pesho", 88);
            scores.AddToScoreBoard("Pesho", 7);
            scores.AddToScoreBoard("Pesho", 8);
            scores.AddToScoreBoard("Pesho", 8);
            scores.AddToScoreBoard("Pesho", 8);
            scores.AddToScoreBoard("Pesho", 8);
            string expectedScoreBoard = "";

            expectedScoreBoard += "1. Pesho --> 88 moves" + Environment.NewLine;
            expectedScoreBoard += "2. Pesho --> 9 moves" + Environment.NewLine;
            expectedScoreBoard += "3. Pesho --> 8 moves" + Environment.NewLine;
            expectedScoreBoard += "4. Pesho --> 8 moves" + Environment.NewLine;
            expectedScoreBoard += "5. Pesho --> 8 moves";
            Assert.AreEqual(expectedScoreBoard, scores.ToString());
        }
コード例 #2
0
ファイル: GameEngine.cs プロジェクト: nikolovk/Neodymium
 /// <summary>
 ///Initializes a new instance of the <see cref="GameEngine"/> class. Sets base parameters for new game, scoreboard and field.
 /// </summary>
 public GameEngine()
 {
     this.scoreBoard = new ScoreBoard();
     this.field = new GameField(Size);
     renderer = new GameRenderer();
 }
コード例 #3
0
ファイル: ScoreBoardTests.cs プロジェクト: nikolovk/Neodymium
 public void TestEmptyScoreBoard()
 {
     ScoreBoard scores = new ScoreBoard();
     Assert.AreEqual("The score-board is empty.", scores.ToString());
 }
コード例 #4
0
ファイル: ScoreBoardTests.cs プロジェクト: nikolovk/Neodymium
 public void TestAddToScoreBoard()
 {
     ScoreBoard scores = new ScoreBoard();
     scores.AddToScoreBoard("Pesho", 8);
     Assert.AreEqual("1. Pesho --> 8 moves", scores.ToString());
 }
コード例 #5
0
 /// <summary>
 /// Initializes a new instance of the <see cref="GameEngine"/> class. Sets base parameters for new game, scoreboard and field.
 /// </summary>
 public GameEngine()
 {
     this.scoreBoard = new ScoreBoard();
     this.field      = new GameField(Size);
     this.renderer   = new GameRenderer();
 }