public void CheckIfExitCommandConstructorWorksProperly() { IMatrixField field = FieldFactory.Instance.GetField(5); IScoreboard scoreboard = new ScoreboardProxy(); IRandomNumberGenerator random = new RandomNumberGenerator(); IGameEngine gameEngine = new GameFifteenEngine(field, scoreboard, random); ExitCommand exitCommand = new ExitCommand(gameEngine); Assert.IsInstanceOfType(exitCommand, typeof(Command)); }
public void CheckIfmoveCellCommandCommandConstructorWorksProperly() { IMatrixField field = FieldFactory.Instance.GetField(5); IScoreboard scoreboard = new ScoreboardProxy(); IRandomNumberGenerator random = new RandomNumberGenerator(); IGameEngine gameEngine = new GameFifteenEngine(field, scoreboard, random); string destination = "restart"; MoveCellCommand moveCellCommand = new MoveCellCommand(gameEngine, destination); Assert.IsInstanceOfType(moveCellCommand, typeof(Command)); }
public void CheckIfMethodExitExecuteReturnsProperString() { IMatrixField field = FieldFactory.Instance.GetField(5); IScoreboard scoreboard = new ScoreboardProxy(); IRandomNumberGenerator random = new RandomNumberGenerator(); IGameEngine gameEngine = new GameFifteenEngine(field, scoreboard, random); ExitCommand exitCommand = new ExitCommand(gameEngine); string result = exitCommand.Execute(); Assert.AreEqual(result, GlobalConstants.ExitMessage); }
public void CheckIfMethodTopExecuteReturnsProperEmptyString() { IMatrixField field = FieldFactory.Instance.GetField(5); IScoreboard scoreboard = new ScoreboardProxy(); IRandomNumberGenerator random = new RandomNumberGenerator(); IGameEngine gameEngine = new GameFifteenEngine(field, scoreboard, random); TopCommand topCommand = new TopCommand(gameEngine); string result = topCommand.Execute(); Assert.IsInstanceOfType(result, typeof(String)); }
/// <summary> /// Method to starts the game /// </summary> public static void Main() { IMatrixField field = FieldFactory.Instance.GetField(4); IScoreboard scoreboard = new ScoreboardProxy(); IRandomNumberGenerator random = new RandomNumberGenerator(); IGameEngine gameEngine = new GameFifteenEngine(field, scoreboard, random); IRenderer renderer = new ConsoleRenderer(); IInputHandler inputHandler = new InputHandler(); IGameController gameFifteenControl = new GameController(gameEngine, inputHandler, renderer); gameFifteenControl.Start(); }
public void CheckIfMethodMoveCellCommandExecuteReturnsProperStringTwo() { IMatrixField field = FieldFactory.Instance.GetField(5); IScoreboard scoreboard = new ScoreboardProxy(); IRandomNumberGenerator random = new RandomNumberGenerator(); IGameEngine gameEngine = new GameFifteenEngine(field, scoreboard, random); string destination = "9"; MoveCellCommand moveCellCommand = new MoveCellCommand(gameEngine, destination); string result = moveCellCommand.Execute(); Assert.IsInstanceOfType(result, typeof(String)); }
public void CheckIfPlayersListIsCorrect() { Player ivan = new Player("Ivan", 43); Player stoyan = new Player("Stoyan", 35); Player yasen = new Player("Yasen", 57); ScoreboardProxy scoreboard = new ScoreboardProxy(); scoreboard.AddPlayer(ivan); scoreboard.AddPlayer(stoyan); scoreboard.AddPlayer(yasen); Assert.IsTrue(scoreboard.Players[0].Name == "Stoyan" && scoreboard.Players[0].Moves == 35 && scoreboard.Players[1].Name == "Ivan" && scoreboard.Players[1].Moves == 43 && scoreboard.Players[2].Name == "Yasen" && scoreboard.Players[2].Moves == 57); }
public void CheckIfPlayersListHasCorrectLength() { Player ivan = new Player("Ivan", 43); Player stoyan = new Player("Stoyan", 35); Player yasen = new Player("Yasen", 57); Player peter = new Player("Peter", 17); Player gosho = new Player("Gosho", 38); Player zhechko = new Player("Zhechko", 14); ScoreboardProxy scoreboard = new ScoreboardProxy(); scoreboard.AddPlayer(ivan); scoreboard.AddPlayer(stoyan); scoreboard.AddPlayer(yasen); scoreboard.AddPlayer(peter); scoreboard.AddPlayer(gosho); scoreboard.AddPlayer(zhechko); Assert.AreEqual(scoreboard.Players.Count, 5); }
public void CheckIfPlayerListInScoreboardIsWithCorrectType() { ScoreboardProxy scoreboard = new ScoreboardProxy(); Assert.IsInstanceOfType(scoreboard.Players, typeof(IList<IPlayer>)); }