コード例 #1
0
 public ParticleManager(ShaderManager shaderManager)
 {
     this.shaderManager = shaderManager;
     shader = new ParticleShader();
     shaderManager.Add(shader); // Add shader to the manager so it updates the projectionMatrix & viewMatrix + clean-up.
     particleRenderer = new ParticleRenderer(shader);
 }
コード例 #2
0
ファイル: Game.cs プロジェクト: KodoRyu/gameplayground
        public Game()
        {
            state = new BootState(this);

            window = new GameWindow(960, 540);
            window.Load += Window_Load;
            window.RenderFrame += Window_RenderFrame;
            window.UpdateFrame += Window_UpdateFrame;
            window.Closing += Window_Closing;
            window.Closed += Window_Closed;
            window.Resize += Window_Resize;
            window.FocusedChanged += Window_FocusedChanged;

            Console.WriteLine("OpenGL: {0}", GL.GetString(StringName.Version));

            keyHandler = new KeyHandler(window);

            Canvas = new SceneCanvas(keyHandler);
            shaderManager = new ShaderManager();

            shader = new StaticShader();
            shaderManager.Add(shader);

            fontShader = new FontShader();

            fontManager = new FontManager(fontShader);
            fontShader.Compile();
            font = FontParser.ParseFNT(@"Fonts/Verdana.fnt");
            fontManager.Add(font);

            lastMousePosition = new Vector2(Mouse.GetState().X, Mouse.GetState().Y);
        }