コード例 #1
0
 public ParticleManager(ShaderManager shaderManager)
 {
     this.shaderManager = shaderManager;
     shader = new ParticleShader();
     shaderManager.Add(shader); // Add shader to the manager so it updates the projectionMatrix & viewMatrix + clean-up.
     particleRenderer = new ParticleRenderer(shader);
 }
コード例 #2
0
 public ParticleRenderer(ParticleShader shader)
     : base(VectorConvertor.Vector2ToFloatArray(Verticies), 2)
 {
     this.shader = shader;
 }