protected virtual void DoTaskInternal(Task task) { if (currentTask.Entity != null) { RemoveRelationship(currentTask.Entity); } currentTask = task; if (currentTask.Entity != null) { AddRelationship(currentTask.Entity); } //Stop if (task.Type == Task.Types.Stop) { if (ControlledObject != null) { ControlledObject.Stop(); } } //SelfDestroy if (task.Type == Task.Types.SelfDestroy) { ControlledObject.Die(); } }
protected virtual void TickTasks() { RTSUnit controlledObj = ControlledObject; if (controlledObj == null) { return; } switch (currentTask.Type) { //Stop case Task.Types.Stop: controlledObj.Stop(); break; //Move case Task.Types.Move: case Task.Types.BreakableMove: if (currentTask.Entity != null) { controlledObj.Move(currentTask.Entity.Position); } else { Vec3 pos = currentTask.Position; if ((controlledObj.Position.ToVec2() - pos.ToVec2()).LengthFast() < 1.5f && Math.Abs(controlledObj.Position.Z - pos.Z) < 3.0f) { //get to DoNextTask(); } else { controlledObj.Move(pos); } } break; //Attack, Repair case Task.Types.Attack: case Task.Types.BreakableAttack: case Task.Types.Repair: case Task.Types.BreakableRepair: { //healed if ((currentTask.Type == Task.Types.Repair || currentTask.Type == Task.Types.BreakableRepair) && currentTask.Entity != null) { if (currentTask.Entity.Life == currentTask.Entity.Type.LifeMax) { DoNextTask(); break; } } float needDistance = controlledObj.Type.OptimalAttackDistanceRange.Maximum; Vec3 targetPos; if (currentTask.Entity != null) { targetPos = currentTask.Entity.Position; } else { targetPos = currentTask.Position; } float distance = (controlledObj.Position - targetPos).LengthFast(); if (distance != 0) { bool lineVisibility = false; { if (distance < needDistance) { lineVisibility = true; //direct line visibility check Vec3 start = initialWeapons[0].Position; Ray ray = new Ray(start, targetPos - start); RayCastResult[] piercingResult = PhysicsWorld.Instance.RayCastPiercing( ray, (int)ContactGroup.CastOnlyContact); foreach (RayCastResult result in piercingResult) { MapObject obj = MapSystemWorld.GetMapObjectByBody(result.Shape.Body); if (obj != null && obj == currentTask.Entity) { break; } if (obj != controlledObj) { lineVisibility = false; break; } } } } //movement control if (lineVisibility) { //stop controlledObj.Stop(); RTSCharacter character = controlledObj as RTSCharacter; if (character != null) { character.SetLookDirection(targetPos); } } else { //move to target controlledObj.Move(targetPos); } //weapons control if (lineVisibility) { foreach (Weapon weapon in initialWeapons) { Vec3 pos = targetPos; Gun gun = weapon as Gun; if (gun != null && currentTask.Entity != null) { gun.GetAdvanceAttackTargetPosition(false, currentTask.Entity, false, out pos); } weapon.SetForceFireRotationLookTo(pos); if (weapon.Ready) { Range range; range = weapon.Type.WeaponNormalMode.UseDistanceRange; if (distance >= range.Minimum && distance <= range.Maximum) { weapon.TryFire(false); } range = weapon.Type.WeaponAlternativeMode.UseDistanceRange; if (distance >= range.Minimum && distance <= range.Maximum) { weapon.TryFire(true); } } } } } } break; //BuildBuilding case Task.Types.BuildBuilding: { float needDistance = controlledObj.Type.OptimalAttackDistanceRange.Maximum; Vec3 targetPos = currentTask.Position; float distance = (controlledObj.Position - targetPos).LengthFast(); if (distance < needDistance) { controlledObj.Stop(); //get to //check free area for build bool free; { Bounds bounds; { PhysicsModel physicsModel = PhysicsWorld.Instance.LoadPhysicsModel( currentTask.EntityType.PhysicsModel); if (physicsModel == null) { Log.Fatal(string.Format("No physics model for \"{0}\"", currentTask.EntityType.ToString())); } bounds = physicsModel.GetGlobalBounds(); bounds += targetPos; } Rect rect = new Rect(bounds.Minimum.ToVec2(), bounds.Maximum.ToVec2()); free = GridPathFindSystem.Instance.IsFreeInMapMotion(rect); } if (!free) { //not free DoNextTask(); break; } //check cost RTSFactionManager.FactionItem factionItem = RTSFactionManager.Instance.GetFactionItemByType(Faction); if (factionItem != null) { float cost = ((RTSBuildingType)currentTask.EntityType).BuildCost; if (factionItem.Money - cost < 0) { //No money DoNextTask(); break; } factionItem.Money -= cost; } RTSBuilding building = (RTSBuilding)Entities.Instance.Create(currentTask.EntityType, Map.Instance); building.Position = currentTask.Position; building.InitialFaction = Faction; building.PostCreate(); building.BuildedProgress = 0; building.Life = 1; //Repair DoTaskInternal(new Task(Task.Types.Repair, building)); } else { controlledObj.Move(targetPos); } } break; } }