public override void Load(ContentManager content) { image = TextureLoader.Load("enemy", content); explosion = content.Load <SoundEffect>("Audio\\explosion"); base.Load(content); }
public virtual void Load(ContentManager content) { boundingBoxImage = TextureLoader.Load("pixel", content); CalculateCenter(); if (image != null) { boundingBoxWidth = image.Width; boundingBoxHeight = image.Height; } }
public virtual void Load(ContentManager content, string asset) { image = TextureLoader.Load(asset, content); image.Name = asset; boundingBoxWidth = image.Width; boundingBoxHeight = image.Height; if (sourceRectangle == Rectangle.Empty) { sourceRectangle = new Rectangle(0, 0, image.Width, image.Height); } }
public override void Load(ContentManager content) { image = TextureLoader.Load("bullet", content); base.Load(content); }
public void Load(ContentManager content) { wallImage = TextureLoader.Load("pixel", content); }