コード例 #1
0
ファイル: Bonus.cs プロジェクト: Sukhveer9/SlotEngine
 public Bonus(int iBonusID, SlotEngine engineObject, ePlayType type)
 {
     // m_BonusResult = new BonusResult();
     m_BonusId     = iBonusID;
     m_Engine      = engineObject;
     m_bDone       = true;
     m_bStarted    = false;
     m_ePlayType   = type;
     m_sMarketType = "general";
 }
コード例 #2
0
        public void SetForceSpin(string sForceSpin, bool bSimulator = false)
        {
            if (sForceSpin != "" && !bSimulator)
            {
                XmlDocument doc = new XmlDocument();
                doc.LoadXml(sForceSpin);
                XmlNode playNode   = doc.SelectSingleNode("PLAY");
                string  sReelStops = playNode.Attributes["RS"].Value;

                int[] forcestops = StringUtility.StringToIntArray(sReelStops, ' ');
                SlotEngine.Log("Game Engine: SlotReel::SetForceSpin() - " + "reel stops: " + sReelStops);
                if (forcestops.Length != 0)
                {
                    for (int i = 0; i < m_iReelStops.Count; i++)
                    {
                        m_iReelStops[i] = forcestops[i];
                        setReelStopIndex(m_iReelStops[i], i);
                    }
                    m_bForceSpin = true;
                }
            }
            else if (sForceSpin != "" && bSimulator)
            {
                int[] forcestops = StringUtility.StringToIntArray(sForceSpin, ' ');
                SlotEngine.Log("Game Engine: SlotReel::SetForceSpin() - " + "reel stops: " + sForceSpin);
                if (forcestops.Length != 0)
                {
                    for (int i = 0; i < m_iReelStops.Count; i++)
                    {
                        m_iReelStops[i] = forcestops[i];
                        setReelStopIndex(m_iReelStops[i], i);
                    }
                    m_bForceSpin = true;
                }
            }
        }
コード例 #3
0
        public SpinResult PlayGame(int betAmount = 1, bool bFreeSpin = false)
        {
            if (m_bRecovery)
            {
                if (m_RecoveryReelStops.Length != 0)
                {
                    for (int i = 0; i < m_iReelStops.Count; i++)
                    {
                        m_iReelStops[i] = m_RecoveryReelStops[i];
                        setReelStopIndex(m_iReelStops[i], i);
                    }
                }
            }
            else if (!m_bForceSpin)
            {
                SlotEngine.Log("Game Engine: SlotReel::PlayGame() - no force spin detected");
                Spin();
            }

            for (int i = 0; i < m_iExtraWilds.Count; i++)
            {
                m_iExtraWilds[i] = 0;
            }

            //int getAmount = m_Winlines.Evaluate(m_SlotColumns, 0, m_Paytable, m_WildSymbolsID, betAmount);
            int getAmount = Evaluate(betAmount, bFreeSpin);//m_Winlines.Evaluate(m_SlotColumns, 0, m_Paytable, m_WildSymbolsID, betAmount);

            EvaluateScatterSymbols();
            List <ScatterSymbol> scatterWins = m_SpinResult.getScatterWins();

            if (!m_bWayPay)
            {
                List <WinLine> winLines = m_Winlines.getWinLines();
                for (int i = 0; i < scatterWins.Count; i++)
                {
                    if (scatterWins[i].iCredits != 0)
                    {
                        getAmount += scatterWins[i].iCredits * betAmount;
                        WinLine wLine = new WinLine(-1, scatterWins[i].iSymbolId, scatterWins[i].iNumOfSymbols, scatterWins[i].iCredits * betAmount, null);
                        winLines.Add(wLine);
                    }
                }
                m_SpinResult.setResult(getAmount, /*m_Winlines.getWinLines()*/ winLines, m_iReelStops);
            }



            EvaluateTriggerLines();

            if (bFreeSpin)
            {
                m_FreeSpinProperties.CurrentFreeSpin++;
                m_FreeSpinProperties.WinAmount += m_SpinResult.getWinAmount();
                m_SpinResult.FreeSpinProp       = m_FreeSpinProperties;
                if (m_FreeSpinProperties.CurrentFreeSpin == m_FreeSpinProperties.FreeSpinsTotal)
                {
                    m_SpinResult.FreePlay = false;
                }
                else
                {
                    m_SpinResult.FreePlay = true;
                }
            }
            m_bRecovery  = false;
            m_bForceSpin = false;

#if _SIMULATOR
            // CollectStatistics();
            //m_iPlaySpinCount += 1;
#endif
            return(m_SpinResult);
        }
コード例 #4
0
        public SpinResult PlayTicket(int[] reelStops, int betAmount = 1, bool bFreeSpin = false)
        {
            if (!bFreeSpin)
            {
                try
                {
                    for (int i = 0; i < m_iReelStops.Count; i++)
                    {
                        m_iReelStops[i] = reelStops[i];
                        setReelStopIndex(m_iReelStops[i], i);
                    }
                }
                catch (Exception e)
                {
                    SlotEngine.ThrowError("GAME ENGINE ERROR!");
                    SlotEngine.Log("GAME ENGINE reel stops. SlotReel::PlayTicket() - " + e.Message);
                }


                int getAmount = Evaluate(betAmount, bFreeSpin);
                EvaluateScatterSymbols();
                List <ScatterSymbol> scatterWins = m_SpinResult.getScatterWins();
                if (!m_bWayPay)
                {
                    List <WinLine> winLines = m_Winlines.getWinLines();
                    for (int i = 0; i < scatterWins.Count; i++)
                    {
                        if (scatterWins[i].iCredits != 0)
                        {
                            getAmount += scatterWins[i].iCredits * betAmount;
                            WinLine wLine = new WinLine(-1, scatterWins[i].iSymbolId, scatterWins[i].iNumOfSymbols, scatterWins[i].iCredits * betAmount, null);
                            winLines.Add(wLine);
                        }
                    }
                    m_SpinResult.setResult(getAmount, /*m_Winlines.getWinLines()*/ winLines, m_iReelStops);
                }

                EvaluateTriggerLines();
            }
            if (bFreeSpin)
            {
                int[] FSreelStops = StringUtility.StringToIntArray(m_FreeSpinStopsTickets[m_FreeSpinProperties.CurrentFreeSpin], ' ');
                try
                {
                    for (int i = 0; i < m_iReelStops.Count; i++)
                    {
                        m_iReelStops[i] = FSreelStops[i];
                        setReelStopIndex(m_iReelStops[i], i);
                    }
                }
                catch (Exception e)
                {
                    SlotEngine.ThrowError("GAME ENGINE ERROR!");
                    SlotEngine.Log("GAME ENGINE FS reel stops. SlotReel::PlayTicket() - " + e.Message);
                }

                int getAmount = Evaluate(betAmount, bFreeSpin);
                EvaluateTriggerLines();

                m_FreeSpinProperties.CurrentFreeSpin++;
                m_FreeSpinProperties.WinAmount += m_SpinResult.getWinAmount();
                m_SpinResult.FreeSpinProp       = m_FreeSpinProperties;
                if (m_FreeSpinProperties.CurrentFreeSpin == m_FreeSpinProperties.FreeSpinsTotal)
                {
                    m_SpinResult.FreePlay = false;
                }
                else
                {
                    m_SpinResult.FreePlay = true;
                }
            }

            return(m_SpinResult);
        }