public void AddAdjuster(MotionAdjuster adjuster) { MotionAdjusters.Add(adjuster); }
public MotionWithBrake(MotionAdjuster motion, MotionAdjuster brake) : base(GameEngine.Condition.True) { Motion = motion; Brake = brake; }
public void AdjustImmediately(MotionAdjuster adjuster) { adjuster.Update(ObjectToMove, MotionVector); }