Статический Класс "Игра" Содержит основные настройки игры, время игры и прочие. Включает методы вызывающие расчеты игровой модели.
コード例 #1
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        public async Task <IActionResult> Onpost()
        {
            if (ModelState.IsValid)
            {
                GameEngine.Game gameEngine = new GameEngine.Game(_context);

                gameEngine.Settings = new GameSettings();

                gameEngine.InitializeNewBoard(Options.BoardWidth, Options.BoardHeight);

                var entity = new Domain.GameSave()
                {
                    SaveName      = Options.SaveName,
                    BoardHeight   = Options.BoardHeight,
                    BoardWidth    = Options.BoardWidth,
                    NumberOfMines = Options.NumberOfMines,
                    BoardState    = gameEngine.GetSerializedGameState()
                };

                _context.GameSave.Add(entity);
                await _context.SaveChangesAsync();

                return(RedirectToPage("./PlayGame", new{ GameId = entity.GameSaveId }));
            }

            return(Page());
        }
コード例 #2
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        public IActionResult OnGetLoadGame(int id)
        {
            var savedGame = GetSavedGames().First(sg => sg.SavedGameId == id);
            var game      = new GameEngine.Game(Difficulty.Easy, savedGame);

            HttpContext.Session.SetString("Game", JsonConvert.SerializeObject(game));
            return(Redirect("./Game"));
        }
コード例 #3
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ファイル: Game.cs プロジェクト: RyanOConnor/70245-Homework
        // Singleton utilized
        public static Game GetInstance()
        {
			lock (lockobj)
			{
				if (instance == null)
				{
					instance = new Game();
				}
			}
            return instance;
        }
コード例 #4
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ファイル: MainWindow.xaml.cs プロジェクト: HerrLoesch/Katas
        private void startButton_Click(object sender, RoutedEventArgs e)
        {
            this.gameEngine = new Game();

            var matrix = new bool[5,5];
            matrix[3, 3] = true;
            matrix[3, 2] = true;
            matrix[2, 1] = true;

            this.horst.GameMatrix = matrix;
            this.horst.InitCanvas();
        }
コード例 #5
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ファイル: View.cs プロジェクト: shusso/Strategy-Game
        public View()
        {
            // Delegate for updating the view (Game is running on different thread)
            _drawView = new DrawView(this.drawView);

            _pen = new Pen(_brush, 2);

            _renderer = new RenderSystem(this);

            InitializeComponent();

            this.SetStyle(
               ControlStyles.UserPaint |
               ControlStyles.AllPaintingInWmPaint |
               ControlStyles.OptimizedDoubleBuffer, true);

            // Start game thread
            _game = new Game(this);
            ThreadStart start = new ThreadStart(_game.Start);
            _thread = new Thread(start);
            _thread.Start();
        }
コード例 #6
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        public void OnGet()
        {
            if (NewGame)
            {
                ClearGame();
            }

            if (string.IsNullOrWhiteSpace(DifficultyString))
            {
                return;
            }

            if (!Enum.TryParse <Difficulty>(DifficultyString, true, out var difficulty))
            {
                return;
            }

            var game = new GameEngine.Game(difficulty);

            SerializeGame(game);

            return;
        }
コード例 #7
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 /// <summary>
 /// Удалить игру из списка игр
 /// </summary>
 /// <param name="game"></param>
 /// <returns></returns>
 public bool RemoveGame(Game game)
 {
     Engine.Instance.Games.Remove(game);
     GameRemoved(this, new EntityRemovedEventArgs() { Id = game.Id });
     return true;
 }
コード例 #8
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        /// <summary>
        /// Создать игру
        /// </summary>
        /// <param name="gameName"></param>
        /// <param name="playerName"></param>
        /// <param name="turnDuration"></param>
        /// <param name="victoryLimit"></param>
        public Guid CreateGame(string gameName, string playerName, int turnDuration, int victoryLimit)
        {
            Player player = GetPlayer(playerName);
            player.Points = 0;
            Game game = new Game(gameName, turnDuration, victoryLimit, player);
            game.Players.Add(player);
            player.CurrentGame = game;
            player.HintUsed = false;
            Games.Add(game);

            GameAdded(this, new GameAddedEventArgs() { Id = game.Id, Name = game.Name, AuthorName = playerName, Date = game.CreatedOn.ToShortDateString(), State = "Waiting" });

            return game.Id;
        }
コード例 #9
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ファイル: MainWindow.xaml.cs プロジェクト: HerrLoesch/Katas
 public MainWindow()
 {
     InitializeComponent();
     _game = new Game();
 }
コード例 #10
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 public PlayGameModel(GameSaveDbContext context)
 {
     _context   = context;
     GameEngine = new GameEngine.Game(_context);
 }
コード例 #11
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        public async Task <ActionResult> OnPost()
        {
            if (FieldSize == "Back to Main Menu")
            {
                return(RedirectToPage("./MainMenu"));
            }

            if (ModelState.IsValid)
            {
                if (FieldSize == "Small Field")
                {
                    GameOptions.Height = 9;
                    GameOptions.Width  = 9;
                    GameOptions.Bombs  = 10;
                }

                if (FieldSize == "Medium Field")
                {
                    GameOptions.Height = 16;
                    GameOptions.Width  = 16;
                    GameOptions.Bombs  = 40;
                }

                if (FieldSize == "Large Field")
                {
                    GameOptions.Height = 16;
                    GameOptions.Width  = 30;
                    GameOptions.Bombs  = 99;
                }

                if (GameOptions.Bombs > GameOptions.Height * GameOptions.Width - 1)
                {
                    BombAmount = false;
                }

                foreach (GameSettings settings in _context.GameSettingses)
                {
                    if (settings.GameName == GameOptions.GameName)
                    {
                        isCorrect = false;
                    }
                }

                if (!isCorrect || !BombAmount)
                {
                    return(RedirectToPage("./StartGame", new { correct = isCorrect, bombAmount = BombAmount }));
                }

                var game = new GameEngine.Game(GameOptions.Height, GameOptions.Width);
                game.PlaceBomb(GameOptions.Height, GameOptions.Width, GameOptions.Bombs);
                string gameCells = "";
                foreach (CellState variable in game.GetBoard())
                {
                    gameCells += Convert.ToInt32(variable) + ",";
                }

                gameCells = gameCells.Remove(gameCells.Length - 1);

                var gameState = new GameSettings()
                {
                    BoardWidth  = GameOptions.Width,
                    BoardHeight = GameOptions.Height,
                    GameName    = GameOptions.GameName,
                    BombAmount  = GameOptions.Bombs,
                    GameState   = gameCells
                };
                _context.GameSettingses.Add(gameState);
                await _context.SaveChangesAsync();

                return(RedirectToPage("./PlayGame", new { gameId = gameState.GameId }));
            }

            return(Page());
        }
コード例 #12
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        public async Task <ActionResult> OnGet(int?gameId, int?col, int?row, bool?over, bool?win)
        {
            if (win != null)
            {
                WinGame = win.Value;
            }

            if (over != null)
            {
                GameOver = over.Value;
            }

            GameSettings = await _context.GameSettingses.ToListAsync();

            if (gameId == null)
            {
                return(RedirectToPage("./StartGame"));
            }

            var match = false;

            foreach (GameSettings settings in _context.GameSettingses)
            {
                if (settings.GameId == gameId)
                {
                    match = true;
                }
            }

            if (!match)
            {
                return(RedirectToPage("./MainMenu"));
            }

            GameId      = gameId.Value;
            BoardHeight = GameSettings.First(a => a.GameId == gameId).BoardHeight;
            BoardWidth  = GameSettings.First(a => a.GameId == gameId).BoardWidth;
            var game = new GameEngine.Game(GameSettings.First(a => a.GameId == gameId).BoardHeight,
                                           GameSettings.First(a => a.GameId == gameId).BoardWidth);
            var indexOfList = 0;
            var gameCells   = GameSettings.First(a => a.GameId == gameId)
                              .GameState.ToString();
            var gameCallsList = gameCells.Split(",");

            for (var i = 0; i < GameSettings.First(a => a.GameId == gameId).BoardHeight; i++)
            {
                for (var j = 0; j < GameSettings.First(a => a.GameId == gameId).BoardWidth; j++)
                {
                    game.Board[i, j] = (CellState)int.Parse(gameCallsList[indexOfList]);
                    indexOfList++;
                }
            }

            Board = game.Board;
            if (col != null && row != null)
            {
                game.Move(row.Value, col.Value);
                if (game.GetValue(row.Value, col.Value) == CellState.B)
                {
                    return(RedirectToPage("./PlayGame", new { over = true, gameId = GameId }));
                }

                var emptyCellCount = 0;
                foreach (CellState cellState in Board)
                {
                    if (NotOpenValues.Contains(cellState))
                    {
                        emptyCellCount++;
                    }
                }


                string gameState = "";
                foreach (CellState variable in Board)
                {
                    gameState += Convert.ToInt32(variable) + ",";
                }

                gameState = gameState.Remove(gameState.Length - 1);

                _context.GameSettingses.First(a => a.GameId == gameId).GameState = gameState;
                await _context.SaveChangesAsync();

                if (emptyCellCount == GameSettings.First(a => a.GameId == gameId).BombAmount)
                {
                    return(RedirectToPage("./PlayGame", new { win = true, gameId = GameId }));
                }
            }

            return(Page());
        }
コード例 #13
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ファイル: Form1.cs プロジェクト: scarlac/d3d-strategy
        private void Form1_Load(object sender, EventArgs e)
        {
            game = new Game();

            game.Initialize(panel1, panel1.DisplayRectangle.Size);
            game.InitializeGraphics();
            game.InitializeSound();
            game.InitializeResources();
            game.InternalUpdate();

            this.Show();
            gameTickTimer.Enabled = true;
            animationTimer.Enabled = true;

            control = new GameController(game, new GameMap(new Size(32, 32), new Size(24, 24)));

            hoverTile = new GameEntity();
            hoverTile.AddSprite("hover", new GameSprite(new SpriteFrame(new SpriteImage("resources/images/hover_tile.png", Color.Transparent), 1)));
            hoverTile.SetSprite("hover");
            hoverTile.ZIndex = 200; // * Hold den nær jorden ift. infantry som er på 100
            hoverTile.IsSelectable = false;

            RifleInfantry testUnit1 = new RifleInfantry();
            RifleInfantry testUnit2 = new RifleInfantry();
            RifleInfantry testUnit3 = new RifleInfantry();
            RifleInfantry testUnit4 = new RifleInfantry();

            testUnit1.WorldPosition = new Point(2, 2);
            testUnit2.WorldPosition = new Point(4, 1);
            testUnit3.WorldPosition = new Point(4, 2);
            testUnit4.WorldPosition = new Point(4, 3);

            testUnit1.MoveSpeed = 20;
            testUnit2.MoveSpeed = 50;
            testUnit3.MoveSpeed = 50;
            testUnit4.MoveSpeed = 40;

            control.PlaceEntity(testUnit1);
            control.PlaceEntity(testUnit2);
            control.PlaceEntity(testUnit3);
            control.PlaceEntity(testUnit4);

            control.PlaceEntity(hoverTile);

            // * Lav lidt skov
            Random rand = new Random();
            for(int i = 0; i < 15; i++)
            {
                GameEntity tree = new GameEntity();

                tree.AddSprite("idle", new GameSprite(new SpriteFrame(new SpriteImage(
                    GameController.resourceRoot + "/images/trees/" + rand.Next(1, 6) + ".png", Color.Transparent), 1))
                );
                tree.OccupationMatrix = new bool[2, 2] {
                    { false, true },
                    { false,  false }
                };
                tree.IsSelectable = false;
                tree.SetSprite("idle");
                tree.WorldPosition = new Point(
                    rand.Next(0, control.map.GetSize().Width),
                    rand.Next(0, control.map.GetSize().Height)
                );

                control.PlaceEntity(tree);
            }

            shouldRun = true;

            /*
            RenderThread renderThread = new RenderThread(new RenderDelegate(this.RenderGame));
            ThreadStart threadStart = new ThreadStart(renderThread.Start);
            new Thread(threadStart).Start(); // * Start renderingstråden
            */
        }
コード例 #14
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        public ActionResult OnPost()
        {
            if (ModelState.IsValid)
            {
                var savedGames = new List <string>();
                foreach (var gameSave in _context.GameSave)
                {
                    savedGames.Add(gameSave.SaveName);
                }

                if (savedGames.Contains(SaveFileName))
                {
                    return(RedirectToPage(new { dif = Difficulty, SaveFileName }));
                }

                GameEngine.Game gameEngine = new GameEngine.Game(_context);
                //you need to fix the functions, maybe remove them entirely.
                switch (Difficulty)
                {
                case "1":
                    gameEngine.Settings = new GameSettings();

                    break;

                case "2":
                    gameEngine.Settings = new GameSettings()
                    {
                        BoardHeight   = 16,
                        BoardWidth    = 16,
                        NumberOfMines = 40
                    };
                    break;

                case "3":
                    gameEngine.Settings = new GameSettings()
                    {
                        BoardHeight   = 24,
                        BoardWidth    = 24,
                        NumberOfMines = 99
                    };
                    break;

                default:
                    gameEngine.Settings = new GameSettings();
                    break;
                }

                gameEngine.InitializeNewBoard(gameEngine.Settings.BoardWidth, gameEngine.Settings.BoardHeight);

                var entity = new Domain.GameSave()
                {
                    SaveName      = gameEngine.Settings.SaveName,
                    BoardHeight   = gameEngine.Settings.BoardHeight,
                    BoardWidth    = gameEngine.Settings.BoardWidth,
                    NumberOfMines = gameEngine.Settings.NumberOfMines,
                    BoardState    = gameEngine.GetSerializedGameState()
                };
                _context.GameSave.Add(entity);
                _context.SaveChangesAsync();
                return(RedirectToPage("./PlayGame", new { GameId = entity.GameSaveId }));
            }

            return(RedirectToPage("../Index"));
        }
コード例 #15
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 private void SerializeGame(GameEngine.Game game)
 {
     HttpContext.Session.SetString("Game", JsonConvert.SerializeObject(game));
 }