private void LoadEnemies() { foreach (var path in EnemiesPath) { EnemyContainer obj = Resources.Load <EnemyContainer>(path); if (EnemyContainers.ContainsKey(obj.name)) { throw new System.Exception($"存在重名文件{obj.name}!"); } EnemyContainers.Add(obj.name, obj); } }
private void DeleteEnemyContainer() { EnemyContainer container = Transform.parent.GetComponent <EnemyContainer>(); GameManager.Instance.EnemyContainerManager.DeleteEnemyContainer(container); }