//释放静态变量 public static void ReleaseStaticMember() { if (s_BattleManager != null) { s_BattleManager.Destroy(); s_BattleManager = null; } if (s_TimerManager != null) { s_TimerManager.Destroy(); s_TimerManager = null; } //if (s_JBmanager != null) //{ // s_JBmanager.Destroy(); // s_JBmanager = null; //} MessageManager.UnregMessages(); //NetworkManager.Destroy(); //DataManager.Destroy(); //释放所有的循环实例 if (s_ProcLogIn != null) { s_ProcLogIn = null; } if (s_ProcBattle != null) { s_ProcBattle = null; } if (s_ProcLobby != null) { s_ProcLobby = null; } s_ProcPrev = s_ActiveProcedure = null; if (s_MainHotFixManager != null) { s_MainHotFixManager.OnApplicationQuit(); s_MainHotFixManager.Destroy(); s_MainHotFixManager = null; } if (s_MainHotFixManager_SystemDll != null) { s_MainHotFixManager_SystemDll.OnApplicationQuit(); s_MainHotFixManager_SystemDll.Destroy(); s_MainHotFixManager_SystemDll = null; } s_EventManager = null; //PrefabLoaderManager.Destroy(); }