コード例 #1
0
ファイル: CGameProcedure.cs プロジェクト: zjljxsc/cshotfix
        // 切换服务器流程
        //public static CGamePro_ChangeScene s_pProcChangeScene;

        //初始化静态变量
        public static void InitStaticMemeber()
        {
            s_EventManager = new Events();

            //PrefabLoaderManager.Init();
            Main main = Tool.Main();

            if (main.m_UseCSHotFixDll)
            {
                s_MainHotFixManager = new HotFixManager();
                s_MainHotFixManager.Init("HotFix");
                UnityEngine.Debug.Log("Use Manual .Net");
            }
            else
            {
                s_MainHotFixManager_SystemDll = new HotFixManager_SystemDll();
                s_MainHotFixManager_SystemDll.Init("HotFix");
                UnityEngine.Debug.Log("Use System .Net");
            }
            //初始化所有的循环实例
            s_ProcStartApp = new CGamePro_StartApplication(); //启动游戏
            s_ProcLogIn    = new CGamePro_Login();            //!< 登录循环
            //s_pProcCharCreate = new CGamePro_CharCreate();	//!< 人物创建流程
            s_ProcBattle = new CGamePro_Battle();             //!< 主游戏循环
            s_ProcLobby  = new CGamePro_Lobby();

            //NetworkManager.Init();
            //NetworkManager.StartNetwork(NetworkProtol.Tcp);



            s_TimerManager = new TimerManager();

            //s_RoleManager = new CObjectManager();
            //s_VariableManager = new VariableManager();
            //s_JBmanager = new JBManager();

            s_BattleManager = new BattleManager();

            ////-------------------------------------------------------------------
            ////初始化工作节点
            //s_pVariableSystem.Initial(object.Zero);
            //s_pEventSystem.Initial(object.Zero);
            //s_pWorldManager.Initial(object.Zero);
            //if (s_pUISystem != null) s_pUISystem.Initial(object.Zero);
            //DataManager.Init();


            MessageManager.RegMessages();


            InputManager.Init();
            //s_JBmanager.Init(null, null);

            //Test-------------------------------------------------------------

            s_BattleManager.Init();


            s_ActiveProcedure = s_ProcStartApp;
            s_EventManager.OnHurtEvent.SafeInvoke(12, 11);
            s_EventManager.OnCameraPositionChangedEvent.SafeInvoke();
        }
コード例 #2
0
ファイル: CGameProcedure.cs プロジェクト: zjljxsc/cshotfix
        //释放静态变量
        public static void ReleaseStaticMember()
        {
            if (s_BattleManager != null)
            {
                s_BattleManager.Destroy();
                s_BattleManager = null;
            }



            if (s_TimerManager != null)
            {
                s_TimerManager.Destroy();
                s_TimerManager = null;
            }
            //if (s_JBmanager != null)
            //{
            //    s_JBmanager.Destroy();
            //    s_JBmanager = null;
            //}

            MessageManager.UnregMessages();

            //NetworkManager.Destroy();


            //DataManager.Destroy();



            //释放所有的循环实例
            if (s_ProcLogIn != null)
            {
                s_ProcLogIn = null;
            }
            if (s_ProcBattle != null)
            {
                s_ProcBattle = null;
            }
            if (s_ProcLobby != null)
            {
                s_ProcLobby = null;
            }
            s_ProcPrev = s_ActiveProcedure = null;

            if (s_MainHotFixManager != null)
            {
                s_MainHotFixManager.OnApplicationQuit();
                s_MainHotFixManager.Destroy();
                s_MainHotFixManager = null;
            }
            if (s_MainHotFixManager_SystemDll != null)
            {
                s_MainHotFixManager_SystemDll.OnApplicationQuit();
                s_MainHotFixManager_SystemDll.Destroy();
                s_MainHotFixManager_SystemDll = null;
            }
            s_EventManager = null;

            //PrefabLoaderManager.Destroy();
        }