//PRIVATE private void SpawnPickup() { var spawnedPickup = item.SpawnPickup(transform.position, number); spawnedPickup.transform.SetParent(transform); spawnedPickup.transform.localRotation = Quaternion.Euler(0, 0, 0); }
//PRIVATE private void SpawnPickup() { var spawnedPickup = item.SpawnPickup(transform.position, number); spawnedPickup.transform.SetParent(transform); }
// PRIVATE public void SpawnPickup(InventoryItem item, Vector3 spawnLocation, int number) { var pickup = item.SpawnPickup(spawnLocation, number); droppedItems.Add(pickup); }