public AllLevels(ContentManager content) { startScherm = new Startscherm(content); eindScherm = new Eindscherm(content); level1 = new Level1(content); level2 = new Level2(content); huidigLevel = startScherm; //dient aangepast te worden naar startscherm }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here camera = new Camera2d(); // alle levels initiëren levels = new AllLevels(Content); startscherm = new Startscherm(Content); eindscherm = new Eindscherm(Content); achtergrond = new Achtergrond(Content, camera); NextLevel(); }