// Another overload, does the same as above, but also takes the Background object we're loading // into as an argument, so that it can set the height and width of the sprite. public int loadImage(string filename, Background bg, bool tile = false) { try { Bitmap file = new Bitmap(filename); bg.Width = file.Width; bg.Height = file.Height; return loadImage(file, tile); } catch (FileNotFoundException e) { return -1; } }
private void cmbxBGImage_SelectedIndexChanged(object sender, EventArgs e) { BGs.Clear(); Background newBG = new Background(); SpriteLoader loader = new SpriteLoader(); textures.Add(cmbxBGImage.Text, loader.loadImage(project.Resources[cmbxBGImage.Text], newBG, true)); newBG.TextureID = textures[cmbxBGImage.Text]; BGs.Add(newBG); // Redraw so user can see selected object glRoomView.Invalidate(); glRoomView.Update(); }