// PUBLIC METHODS: ------------------------------------------------------------------------ public static void PrepareInstallUpdate() { if (EditorApplication.isCompiling) { return; } if (EditorApplication.isUpdating) { return; } EditorApplication.update -= PrepareInstallUpdate; Version updateVersion = Config.GetUpdate().version; Version currentVersion = Config.GetCurrent().version; if (updateVersion.Equals(Version.NONE)) { return; } if (!updateVersion.HigherThan(currentVersion)) { return; } GameCreatorInstallWindow.OpenWindow(); }
public static void OpenWindow() { WINDOW = EditorWindow.GetWindowWithRect <GameCreatorInstallWindow>( new Rect(0f, 0f, WINDOW_W, WINDOW_H), true, TITLE, true ); WINDOW.Show(); }
private void PaintHead() { EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); Rect rectCheckUpdates = GUILayoutUtility.GetRect(GC_UPDATES, EditorStyles.toolbarButton); bool checkUpdates = GUI.Toggle( rectCheckUpdates, this.autoCheckUpdates, GC_UPDATES, EditorStyles.toolbarButton ); if (checkUpdates != this.autoCheckUpdates) { this.autoCheckUpdates = checkUpdates; EditorPrefs.SetBool( GameCreatorUpdate.KEY_AUTO_CHECK_UPDATES, this.autoCheckUpdates ); } EditorGUI.BeginDisabledGroup(GameCreatorUpdate.CHECKING_UPDATES); bool onClickCheckNow = GUILayout.Button( GameCreatorUpdate.CHECKING_UPDATES ? GC_CHECKING : GC_CHECKNOW, EditorStyles.toolbarButton ); if (onClickCheckNow && !GameCreatorUpdate.CHECKING_UPDATES) { UpdateHttpRequest.Request( GameCreatorUpdate.GAMECREATOR_BUNDLE, GameCreatorUpdate.OnRetrieveUpdate ); } EditorGUI.EndDisabledGroup(); GUILayout.FlexibleSpace(); EditorGUILayout.LabelField( string.Format(VERSION, Config.GetCurrent().version), this.styleLabelVersion ); if (GUILayout.Button(GC_FORCEINS, EditorStyles.toolbarButton)) { this.Close(); GameCreatorInstallWindow.OpenWindow(); } EditorGUILayout.EndHorizontal(); }
private void OnEnable() { WINDOW = this; }