// EXECUTABLE: ---------------------------------------------------------------------------- public override bool Check(GameObject target) { GameObject targetGO = this.target.GetGameObject(target); if (targetGO == null) { Debug.LogError("Condition Status Effect: No target defined"); return(false); } Stats stats = targetGO.GetComponentInChildren <Stats>(); if (stats == null) { Debug.LogError("Condition Status Effect: Could not get Stats component in target"); return(false); } if (stats.HasStatusEffect(this.statusEffect)) { return(true); } return(false); }
// EXECUTABLE: ---------------------------------------------------------------------------- public override bool Check(GameObject target) { GameObject targetGO = this.target.GetGameObject(target); if (!targetGO) { Debug.LogError("Condition Status Effect: No target defined"); return(false); } Stats stats = targetGO.GetComponentInChildren <Stats>(); if (!stats) { Debug.LogError("Condition Status Effect: Could not get Stats component in target"); return(false); } bool hasStatusEffect = stats.HasStatusEffect(this.statusEffect, this.minAmount); if (this.condition == Operation.HasStatusEffect && hasStatusEffect) { return(true); } if (this.condition == Operation.DoesNotHave && !hasStatusEffect) { return(true); } return(false); }