protected void SwitchStates(GameState state) { Manager.SwitchStates(state); }
public void SwitchStates(GameState state) { LeaveState(); EnterState(state); }
protected void EnterState(GameState state) { Manager.EnterState(state); }
public void EnterState(GameState state) { state.LoadContent(_content); _states.Insert(0, state); }