コード例 #1
0
 protected override void AddTransformedPoint(Vector3 transformedPoint, float u, float v)
 {
     if (!_requests.ContainsKey(CurrentTextureID))
     {
         _requests.Add(CurrentTextureID, new List <VertexBufferElement>());
     }
     _requests[CurrentTextureID].Add(VertexBufferElement.New()
                                     .Position(transformedPoint)
                                     .Color(CurrentColor)
                                     .TextureUV(u, v)
                                     .Normal(Vector3.Zero)
                                     .Build());
 }