public MakeFighterDodge(Fighter fighter) { _fighter = fighter; }
public ReviveFighter(Fighter fighter, int amount) { _fighter = fighter; _amount = amount; }
public MakeFighterMoveLeft(Fighter fighter) { _fighter = fighter; _previousLocation = _fighter.Location; }
private void GetFighterType() { grpController.Enabled = false; _invokerGameController = new GameController(); FighterFactory newFactory = new FighterFactory(); _fighter = newFactory.CreateFighter(cboFighterType.Text); labelEnergy.DataBindings.Clear(); labelEnergy.DataBindings.Add(new Binding("Text", _fighter, "Energy")); labelLocation.DataBindings.Clear(); labelLocation.DataBindings.Add(new Binding("Text", _fighter, "Location")); labelDamage.DataBindings.Clear(); labelDamage.DataBindings.Add(new Binding("Text", _fighter, "InflictedDamage")); labelUndoItems1.DataBindings.Clear(); labelUndoItems1.DataBindings.Add(new Binding("Text", _invokerGameController, "UndoStackCount")); labelRedoItems1.DataBindings.Clear(); labelRedoItems1.DataBindings.Add(new Binding("Text", _invokerGameController, "RedoStackCount")); grpController.Enabled = true; }
public MakeFighterPunch(Fighter fighter) { _fighter = fighter; }
public MakeFighterKick(Fighter fighter) { _fighter = fighter; }
public MakeFighterJump(Fighter fighter) { _fighter = fighter; }