void UpdateCLicks() { if (WinStateManager.PlayerWhoWon == 0) { int idx = BoardStateManager.ClickedRegion(regions, current, previous); BoardStateManager.UpdateClickedRegionState(regions, idx); } }
public void InteractWithRegionState() { if (!IsActive()) { state = BoardStateManager.playerState; BoardStateManager.UpdatePlayerState(); } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here gameAttributes = new GeneralAtributes(); gameAttributes.GenerateTextures(graphics.GraphicsDevice); stateManager = new BoardStateManager(); base.Initialize(); }