public void CreateMaze() { map = new Tile[3, 3]; // Maze 1 is 3X3 for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { map[x, y] = new Tile(); } } map = BuildMaze1(map); //Hardcoded to build maze 1 for now }
Tile[,] BuildMaze1(Tile[,] maze) { maze[0, 0].FourWalls = Walls.North | Walls.West; maze[0, 1].FourWalls = Walls.West; maze[0, 2].FourWalls = Walls.West | Walls.South; maze[1, 0].FourWalls = Walls.North; maze[1, 1].FourWalls = Walls.North | Walls.East | Walls.South; maze[1, 2].FourWalls = Walls.South; maze[2, 0].FourWalls = Walls.North | Walls.East; maze[2, 1].FourWalls = Walls.None; maze[2, 2].FourWalls = Walls.East | Walls.South; return maze; }