/// <summary> /// 同步玩家mapId LineId(分线) /// </summary> public void OnTeamMemberMapId(GameCmd.stSendSelfMapTeamRelationUserCmd_S cmd) { TeamMemberInfo memberInfo = m_listTeamMember.Find((data) => { return(data.id == cmd.user_id); }); if (memberInfo != null) { memberInfo.mapId = cmd.map_id; memberInfo.lineId = cmd.line_id; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.TEAM_MEMBERMAPID, memberInfo); } }
public void OnTeamMemberMapId(GameCmd.stSendSelfMapTeamRelationUserCmd_S cmd) { DataManager.Manager <TeamDataManager>().OnTeamMemberMapId(cmd); }