/// <summary> /// 同步队员状态 /// </summary> /// <param name="cmd"></param> //TeamMemberStatus_Died = 0; // Died //TeamMemberStatus_Offline = 1; // Offline //TeamMemberStatus_Online = 2; // Online //TeamMemberStatus_FarAway = 3; // Far away (default) //TeamMemberStatus_Normal = 4; // Among 9 screen //TeamMemberStatus_Max = 5; public void OnTeamMemberState(GameCmd.stRefreshStateTeamRelationUserCmd_S cmd) { TeamMemberInfo teamMemberInfo = m_listTeamMember.Find((data) => { return(data.id == cmd.dwUserID); }); if (teamMemberInfo != null) { switch ((TeamMemberStatus)cmd.byState) { //在线 下线 case TeamMemberStatus.TeamMemberStatus_Online: { teamMemberInfo.onLine = true; } break; case TeamMemberStatus.TeamMemberStatus_Offline: { teamMemberInfo.onLine = false; } break; //不跟随 跟随 case TeamMemberStatus.TeamMemberStatus_Normal: { teamMemberInfo.isFollow = false; } break; case TeamMemberStatus.TeamMemberStatus_Follow: { teamMemberInfo.isFollow = true; } break; } Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.TEAM_MEMBERSTATE, teamMemberInfo); } }
public void OnTeamMemberState(GameCmd.stRefreshStateTeamRelationUserCmd_S cmd) { DataManager.Manager <TeamDataManager>().OnTeamMemberState(cmd); }