string[] BuildMap_lua() { MapSettings dlg = new MapSettings(Map_name, Tileset_save_name); if (dlg.ShowDialog() == DialogResult.Cancel) return new string[1] {"cancelled"}; Map_name = dlg.RET[0]; Tileset_save_name = dlg.RET[1]; string str = ""; string[] res = BasicMap.GetMap; for (int i = 0; i < res.Length; i++) { switch (res[i]) { case "rnd_encounter = ": res[i] = res[i] + RndEnc.ToString(); break; case "monsters = {": if (RndEnc) { string str_ = ""; for (int ii = 0; ii < RndEncStr.Count; ii++) { string a = " \""; if (ii != 0) a = "\", \""; str_ = str_ + a + RndEncStr[ii]; } str_ = str_ + "\" }"; res[i] = res[i] + str_; } else { res[i] = res[i] + "}"; } break; case "map_width = ": res[i] = res[i] + panel_map.Width; break; case "map_height = ": res[i] = res[i] + panel_map.Height; break; case "tileset_id = \"": res[i] = res[i] + Tileset_save_name + "\""; break; case "t = Graphics.loadImage(System.currentDirectory()..\"/tilesets/": res[i] = res[i] + Tileset_save_name + ".png\")"; break; case "level1 = {": str = ""; for (int ii = 0; ii < MapTiles.Count; ii++) { string a = " "; if (ii != 0) a = ", "; str = str + a + MapTiles[ii].num[0].ToString(); } str = str + " }"; res[i] = res[i] + str; break; case "level2 = {": str = ""; for (int ii = 0; ii < MapTiles.Count; ii++) { string a = " "; if (ii != 0) a = ", "; str = str + a + MapTiles[ii].num[1].ToString(); } str = str + " }"; res[i] = res[i] + str; break; case "level3 = {": str = ""; for (int ii = 0; ii < MapTiles.Count; ii++) { string a = " "; if (ii != 0) a = ", "; str = str + a + MapTiles[ii].num[2].ToString(); } str = str + " }"; res[i] = res[i] + str; break; case "map_table = {": str = ""; for (int ii = 0; ii < MapTiles.Count; ii++) { string a = " "; if (ii != 0) a = ", "; str = str + a + MapTiles[ii].collision.ToString(); } str = str + " }"; res[i] = res[i] + str; break; } } return res; }
private void button7_Click(object sender, EventArgs e) { if (label2.Text.ToLower().Contains("maps")) { MapEditor.MapSettings sett = new MapEditor.MapSettings("",""); sett.label2.Visible = false; sett.textBox2.Visible = false; sett.ShowDialog(); MapEditor.MapEditor editor = new MapEditor.MapEditor(); OpenFileDialog opn = new OpenFileDialog(); opn.Title = "Load a tileset"; if (opn.ShowDialog() == DialogResult.OK) { editor.load_tiles(opn.FileName); editor.groupBox1.Visible = true; editor.Map_name = sett.RET[0]; } else return; editor.Show(); } }