コード例 #1
0
        private void _ReadAsync(TableStreamAsyncReader reader)
        {
            reader.Blob("SceneChunkData", () =>
            {
                reader.ReadKeyString("Name", name => { this.Name = name; });

                this.Objects = new List <SceneObjectData>();
                reader.ReadKeyNumber("Objects", count =>
                {
                    for (var i = 0; i < count; ++i)
                    {
                        reader.ReadKeyByte("Type", type =>
                        {
                            SceneObjectData objectData = null;
                            switch ((SceneObjectType)type)
                            {
                            case SceneObjectType.PREFAB:
                                objectData = new ScenePrefabData();
                                break;

                            case SceneObjectType.LIGHTMODIFIER:
                                objectData = new SceneLightModifierData();
                                break;

                            default:
                                objectData = new SceneObjectData();
                                break;
                            }
                            objectData._ReadAsync(reader);
                            this.Objects.Add(objectData);
                        });
                    }
                });
            });
        }
コード例 #2
0
 private void _Init(GameObject go, ScenePrefabData prefabData)
 {
     go.transform.SetParent(this.ObjectRoot.transform);
     go.transform.localPosition = Vector3.zero;
     go.transform.localRotation = Quaternion.identity;
     go.transform.localScale    = Vector3.one;
 }