public void DB_Save() { GameBase.Network.Internal.ROLEDATA_FRIEND info = new GameBase.Network.Internal.ROLEDATA_FRIEND(); info.playerid = play.GetBaseAttr().player_id; info.SetSaveTag(); for (int i = 0; i < mList.Count; i++) { info.list_item.Add(mList[i]); } DBServer.Instance().GetDBClient().SendData(info.GetBuffer()); }