private void NewMenuItem_Click(object sender, RoutedEventArgs e) { if (EditorStatus == EditorStatus.IDLE) { NewLevelWindow newLevelWindow = new NewLevelWindow(); newLevelWindow.Owner = this; if (newLevelWindow.ShowDialog().Value) { if (newLevelWindow.Filename != "") { Level = new Level(); Level.Name = newLevelWindow.Filename; LevelStatus.Content = "Level: " + newLevelWindow.Filename; if (newLevelWindow.CreateCamera) { Camera camera = new Camera("default.Camera", newLevelWindow.CameraPosition, newLevelWindow.CameraTarget); camera.LoadContent(); EditorCamera editorCamera = new EditorCamera("editor.Camera", newLevelWindow.CameraPosition, newLevelWindow.CameraTarget); editorCamera.LoadContent(); CameraManager.Instance.CurrentCamera = "editor.Camera"; if (newLevelWindow.CreateAxis) { Axis axis = new Axis("default.Axis", 1f); axis.LoadContent(); sceneGraph.RootNode.Children.Add(axis); } if (newLevelWindow.CreatePlane) { GameApplicationTools.Actors.Primitives.Plane plane = new GameApplicationTools.Actors.Primitives.Plane("defaultPlane", "kachel2_bump"); plane.LoadContent(); sceneGraph.RootNode.Children.Add(plane); } LoadWorldView(); } } } } else { MessageBox.Show("Please wait till the Editor is fully loaded"); } }
private void CreatePlaneMenuItem_Click(object sender, RoutedEventArgs e) { if (Level != null) { CreatePlaneWindow createPlaneWindow = new CreatePlaneWindow(); createPlaneWindow.Owner = this; if (createPlaneWindow.ShowDialog().Value) { GameApplicationTools.Actors.Primitives.Plane plane = new GameApplicationTools.Actors.Primitives.Plane(createPlaneWindow.ID, createPlaneWindow.Texture); plane.Position = createPlaneWindow.Position; plane.Scale = createPlaneWindow.Scale; plane.LoadContent(); sceneGraph.RootNode.Children.Add(plane); LoadWorldView(); } } else { MessageBox.Show("Please create or load a level first before you add any actor"); } }