private void DrawAdjustedTextureVertically(Texture texture, Vector2 topLeftCorner, Vector2 bottomRightCorner) { topLeftCorner = GetTransformedVector(topLeftCorner); bottomRightCorner = GetTransformedVector(bottomRightCorner); BasicGraphics.DrawTextureVerticallyWithUse(texture, topLeftCorner, bottomRightCorner); }
private void DrawSquare(Vector2 topLeft, Vector2 bottomRight, bool transformVectors) { if (transformVectors) { topLeft = GetTransformedVector(topLeft); bottomRight = GetTransformedVector(bottomRight); } BasicGraphics.DrawSquare(topLeft, bottomRight); }
private void DrawGround(Ground ground) { BasicGraphics.SetColor(0.22f, 0.13f, 0.11f); Vector2 v1 = new Vector2(ground.LeftX, ground.TopY); Vector2 v2 = new Vector2(ground.RightX, ground.TopY - 99999f); DrawSquare(v1, v2); DrawGround2(ground); }
private void DrawProjectile(Vector2 projectilePosition) { BasicGraphics.SetColor(DangerColor); float x = projectilePosition.X; float y = projectilePosition.Y; float h = VisualValues.HalfProjectileWidthHeight; Vector2 v1 = new Vector2(x - h, y + h); Vector2 v2 = new Vector2(x + h, y - h); DrawSquare(v1, v2); }
public void DrawMainMenu(int[] menuItemXPaddings) { float aspectRatio = VisualValues.GetAspectRatio(); Vector2 titleTopLeftCorner = new Vector2(-aspectRatio, 1); Vector2 titleBottomRightCorner = new Vector2(aspectRatio, -1); BasicGraphics.DrawTextureWithUse(titleTexture, titleTopLeftCorner, titleBottomRightCorner); for (int i = 0; i < 6; i++) { DrawMenuItem(i, menuItemXPaddings[i]); } }
private void DrawOverlayScreen(bool isLevelCompleteScreen, float rating = 0) { BasicGraphics.SetColor4(0.0f, 0.0f, 0.0f, 0.85f); BasicGraphics.DrawSquare(new Vector2(-2, 2), new Vector2(2, -2)); Texture headerTexture = isLevelCompleteScreen ? overlayGameComplete : overlayGamePaused; DrawTexture(headerTexture, new Vector2(-0.6f, 0.6f), new Vector2(0.6f, 0.36f)); if (isLevelCompleteScreen) { DrawRatings(rating); } DrawTexture(overlayPressX, new Vector2(-0.6f, -0.4f), new Vector2(0.6f, -0.64f)); }
private void DrawCollectible(Collectible collectible, int stateValue) { float alpha = Math.Max(stateValue / (float)collectibleMaximumValue, 0); float sizeFactor = 1 - alpha; BasicGraphics.SetColor4(1.0f, 0.9f, 0.4f, alpha); float x = collectible.Position.X; float y = collectible.Position.Y; float add = VisualValues.HalfCollectibleWidthHeight * sizeFactor * 1.5f; float h = VisualValues.HalfCollectibleWidthHeight + add; Vector2 v1 = new Vector2(x - h, y + h); Vector2 v2 = new Vector2(x + h, y - h); DrawSquare(v1, v2); }
public void DrawMenuItem(int index, int menuItemXPadding) { Texture texture; if (index == 0) { texture = playTutorialTexture; } else if (index == 1) { texture = playSong1Texture; } else if (index == 2) { texture = playSong2Texture; } else if (index == 3) { texture = playSong3Texture; } else if (index == 4) { texture = importSongTexture; } else { texture = exitGameTexture; } float xOffset = menuItemXPadding * menuItemXPaddingFactor; float yOffset = index * (menuItemHeight + menuItemYMargin); Vector2 topLeftCorner = menuTopLeftCorner + new Vector2(xOffset, -yOffset); Vector2 bottomRightCorner = topLeftCorner + new Vector2(menuItemHeight * 7, -menuItemHeight); BasicGraphics.DrawTextureWithUse(texture, topLeftCorner, bottomRightCorner); }
private void DrawTexture(Texture texture, Vector2 topLeftCorner, Vector2 bottomRightCorner) { BasicGraphics.DrawTextureWithUse(texture, topLeftCorner, bottomRightCorner); }
private void DrawObstacle(Obstacle obstacle) { BasicGraphics.SetColor(DangerColor); DrawSquare(obstacle.TopLeftCorner, obstacle.BottomRightCorner); }
private void DrawGround2(Ground ground) { float groundPartWidth = 2.4f; float groundMinimumHeight = 0.1f; float triangleYOffset = 0.05f; float leftYOffset = triangleYOffset; float rightYOffset = 0; float topY = ground.TopY; float leftX = ground.LeftX; float maxRightX = ground.RightX; BasicGraphics.SetColor(0.2f, 0.74f, 0.33f); while (leftX < maxRightX) { if (IsCoordRightOfScreen(leftX)) { break; } leftYOffset = leftYOffset > 0 ? 0 : triangleYOffset; rightYOffset = rightYOffset > 0 ? 0 : triangleYOffset; float fullRightX = leftX + groundPartWidth; if (IsCoordLeftOfScreen(fullRightX)) { leftX = fullRightX; continue; } Vector2 topLeftCorner = new Vector2(leftX, topY); Vector2 bottomLeftCorner = new Vector2(leftX, topY - groundMinimumHeight - leftYOffset); Vector2 topRightCorner; Vector2 bottomRightCorner; if (fullRightX < maxRightX) { topRightCorner = new Vector2(fullRightX, topY); bottomRightCorner = new Vector2(fullRightX, topY - groundMinimumHeight - rightYOffset); } else { topRightCorner = new Vector2(maxRightX, topY); bottomRightCorner = new Vector2(maxRightX, (topY - groundMinimumHeight - rightYOffset)); } topLeftCorner = GetTransformedVector(topLeftCorner); topRightCorner = GetTransformedVector(topRightCorner); bottomLeftCorner = GetTransformedVector(bottomLeftCorner); bottomRightCorner = GetTransformedVector(bottomRightCorner); BasicGraphics.DrawQuad(topLeftCorner, topRightCorner, bottomLeftCorner, bottomRightCorner); leftX = fullRightX; } }
// // LEVELELEMENTS // private void DrawBackground(LevelProgression levelProgression) { BasicGraphics.SetColor(0.4f, 0.8f, 1.0f); DrawSquare(new Vector2(-2.1f, 1.1f), new Vector2(2.1f, -1.1f), false); }