public Level GenerateThirdTutorialLevel() { LevelPlan levelPlan = new LevelPlan(); float segmentLength = 5; for (int i = 0; i < 30; i++) { float offset = 3 + i * segmentLength; LevelElementPlacement singleProjectile = LevelElementPlacement.CreateSingleSynchro( LevelElementType.SingleProjectile, offset); List <float> synchros = new List <float>() { offset + 2, offset + 2.5f, offset + 3 }; LevelElementPlacement multipleProjectiles = LevelElementPlacement.CreateMultipleSynchro( LevelElementType.MultipleProjectiles, synchros); levelPlan.AddLevelElementPlacement(singleProjectile); levelPlan.AddLevelElementPlacement(multipleProjectiles); } Level level = GenerateLevel(levelPlan); level.Name = "TutorialLevel3"; level.IsTutorial = true; return(level); }
public Level GenerateFirstTutorialLevel() { LevelPlan levelPlan = new LevelPlan(); float segmentLength = 7; for (int i = 0; i < 30; i++) { float offset = 3 + i * segmentLength; LevelElementPlacement highCollectible = LevelElementPlacement.CreateSingleSynchro( LevelElementType.HighCollectible, offset); LevelElementPlacement jumpObstacle = LevelElementPlacement.CreateSingleSynchro( LevelElementType.JumpObstacle, offset + 2); LevelElementPlacement chasm = LevelElementPlacement.CreateProlongedSynchro( LevelElementType.Chasm, offset + 4, offset + 5); levelPlan.AddLevelElementPlacement(highCollectible); levelPlan.AddLevelElementPlacement(jumpObstacle); levelPlan.AddLevelElementPlacement(chasm); } Level level = GenerateLevel(levelPlan); level.Name = "TutorialLevel1"; level.IsTutorial = true; return(level); }
public Level GenerateSecondTutorialLevel() { LevelPlan levelPlan = new LevelPlan(); float segmentLength = 4; for (int i = 0; i < 30; i++) { float offset = 3 + i * segmentLength; LevelElementPlacement duckObstacle = LevelElementPlacement.CreateProlongedSynchro( LevelElementType.DuckObstacle, offset, offset + 2); levelPlan.AddLevelElementPlacement(duckObstacle); } Level level = GenerateLevel(levelPlan); level.Name = "TutorialLevel2"; level.IsTutorial = true; return(level); }