public IBot <Turn> CreateFromGame(Game game, Player player, GameBotType gameBotType) { if (!game.Players.Contains(player)) { throw new ArgumentException("Incorrect player parameter."); } var dictionary = new Dictionary <Player, byte>(); for (byte i = 0; i < game.Players.Count; i++) { dictionary.Add(game.Players[i], (byte)(i + 1)); } // setup super regions var superRegions = game.Map.SuperRegions.Select(x => new SuperRegionMin(x, player)).ToArray(); // setup regions var regions = game.Map.Regions.Select(x => { if (x.Owner == null) { return(new RegionMin(x, 0, player, game.IsFogOfWar)); } dictionary.TryGetValue(x.Owner, out byte encodedOwner); return(new RegionMin(x, encodedOwner, player, game.IsFogOfWar)); }).ToArray(); // setup neighbours to those regions foreach (var region in regions) { List <RegionMin> neighbours = new List <RegionMin>(); // get original regions neighbours var originalNeighbours = game.Map.Regions.First(x => x.Id == region.Id).NeighbourRegions; // for-each neighbour find his equivalent in regions and add it to neighbour foreach (var originalNeighbour in originalNeighbours) { var realNeighbour = regions.First(x => x.Id == originalNeighbour.Id); neighbours.Add(realNeighbour); } // copy it to the array region.NeighbourRegions = neighbours.ToArray(); } foreach (var superRegion in superRegions) { List <RegionMin> containedRegions = new List <RegionMin>(); // get original SuperRegion regions var originalRegions = game.Map.SuperRegions.First(x => x.Id == superRegion.Id).Regions; foreach (var originalRegion in originalRegions) { var realRegion = regions.First(x => x.Id == originalRegion.Id); containedRegions.Add(realRegion); } superRegion.Regions = containedRegions.ToArray(); } var map = new MapMin(regions, superRegions); map.ReconstructGraph(); dictionary.TryGetValue(player, out byte playerEncoded); var playerPerspective = new PlayerPerspective(map, playerEncoded); Difficulty difficulty = Difficulty.Hard; if (player.GetType() == typeof(AiPlayer)) { difficulty = ((AiPlayer)player).Difficulty; } GameBot gameBot; switch (gameBotType) { case GameBotType.MonteCarloTreeSearchBot: gameBot = new MonteCarloTreeSearchBot(playerPerspective, difficulty); break; default: throw new ArgumentOutOfRangeException(nameof(gameBotType), gameBotType, null); } return(gameBot); }
private Round FindBestMove(PlayerPerspective playerPerspective) { throw new NotImplementedException(); }
public MonteCarloTreeSearchBot(PlayerPerspective playerPerspective, Difficulty difficulty) : base(playerPerspective, difficulty) { }
public override Turn FindBestMove() { var playerPerspective = PlayerPerspective.ShallowCopy(); throw new NotImplementedException(); }
internal GameBot(PlayerPerspective playerPerspective, Difficulty difficulty) { this.PlayerPerspective = playerPerspective; this.Difficulty = difficulty; }