public PlayerHit(string hitID, Rectangle casterRect, Vector2 direction, GameplayScreen gpScreen, int dmgModifier) { fileManager = new FileManager(); moveAnimation = new Animation(); ssAnimation = new SpriteSheetAnimation(); moveSpeed = 150; this.hitID = hitID; this.casterRect = casterRect; this.direction = direction; this.gpScreen = gpScreen; this.dmgModifier = dmgModifier; }
public override void LoadContent(ContentManager content, InputManager inputManager) { base.LoadContent(content, inputManager); fileManager = new FileManager(); moveAnimation = new Animation(); ssAnimation = new SpriteSheetAnimation(); moveSpeed = 150; Vector2 tempFrames = Vector2.Zero; fileManager.LoadContent("Load/Player.cme", attributes, contents); for (int i = 0; i < attributes.Count; i++) { for (int j = 0; j < attributes[i].Count; j++) { switch (attributes[i][j]) { case "Health": Health = int.Parse(contents[i][j]); Console.WriteLine("My health = " + Health); break; case "Frames": string[] frames = contents[i][j].Split(' '); tempFrames = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "Image": Console.WriteLine(range); image = this.content.Load <Texture2D>(contents[i][j]); break; case "Range": range = int.Parse(contents[i][j]); Console.WriteLine(range); break; case "Position": string[] positions = contents[i][j].Split(' '); Position = new Vector2(int.Parse(positions[0]), int.Parse(positions[1])); break; } } } moveAnimation.Frames = new Vector2(4, 4); moveAnimation.LoadContent(content, image, "", Position); hpBar = new HealthBar(content, Health, Position + new Vector2(0, moveAnimation.FrameHeight)); hpBar.SetHealth(Health); }
public void LoadContent(ContentManager content, string id) { this.content = new ContentManager(content.ServiceProvider, "Content"); menuItems = new List <string>(); animationTypes = new List <string>(); menuImages = new List <Texture2D>(); animation = new List <Animation>(); fileManager = new FileManager(); attributes = new List <List <string> >(); contents = new List <List <string> >(); linkType = new List <string>(); linkID = new List <string>(); fadeAnimation = new FadeAnimation(); ssAnimation = new SpriteSheetAnimation(); itemNumber = 0; align = ""; fileManager.LoadContent("Load/Menus.cme", attributes, contents, id); for (int i = 0; i < attributes.Count; i++) { for (int j = 0; j < attributes[i].Count; j++) { switch (attributes[i][j]) { case "Font": font = this.content.Load <SpriteFont>(contents[i][j]); break; case "Item": menuItems.Add(contents[i][j]); break; case "Image": menuImages.Add(this.content.Load <Texture2D>(contents[i][j])); break; case "Axis": axis = int.Parse(contents[i][j]); break; case "Position": string[] temp = contents[i][j].Split(' '); position = new Vector2(float.Parse(temp[0]), float.Parse(temp[1])); break; case "Source": string[] tempSource = contents[i][j].Split(' '); source = new Rectangle(int.Parse(tempSource[0]), int.Parse(tempSource[1]), int.Parse(tempSource[2]), int.Parse(tempSource[3])); break; case "Animation": animationTypes.Add(contents[i][j]); break; case "Align": align = contents[i][j]; break; case "LinkType": linkType.Add(contents[i][j]); break; case "LinkID": linkID.Add(contents[i][j]); break; } } } SetMenuItems(); SetAnimations(); }
public override void LoadContent(ContentManager content, InputManager inputManager) { base.LoadContent(content, inputManager); fileManager = new FileManager(); moveAnimation = new Animation(); ssAnimation = new SpriteSheetAnimation(); moveSpeed = 150; Vector2 totalFrames = Vector2.Zero; Vector2 modelFrames = Vector2.Zero; Vector2 modelFramesOffset = Vector2.Zero; VisionRange = 150; fileManager.LoadContent("Load/" + enemyID + ".cme", attributes, contents); for (int i = 0; i < attributes.Count; i++) { for (int j = 0; j < attributes[i].Count; j++) { //[Image][TotalFrames][ModelFrames][ModelFramesOffset][Health][Damage] switch (attributes[i][j]) { case "Health": Health = int.Parse(contents[i][j]); break; case "TotalFrames": string[] frames = contents[i][j].Split(' '); totalFrames = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "ModelFrames": frames = contents[i][j].Split(' '); modelFrames = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "ModelFramesOffset": frames = contents[i][j].Split(' '); modelFramesOffset = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "Damage": damage = int.Parse(contents[i][j]); break; case "Range": range = int.Parse(contents[i][j]); break; case "DecisionCounter": decisionCounterLimit = int.Parse(contents[i][j]); break; case "DropRate": dropRate = int.Parse(contents[i][j]); break; case "Image": image = this.content.Load <Texture2D>(contents[i][j]); break; } } } int cellHeight = image.Height / (int)totalFrames.Y; int cellWidth = image.Width / (int)totalFrames.X; Color[] imageData = new Color[image.Width * image.Height]; image.GetData <Color>(imageData); Rectangle sourceRect = new Rectangle(cellWidth * (int)modelFramesOffset.X, cellHeight * (int)modelFramesOffset.Y, cellWidth * (int)modelFrames.X, cellHeight * (int)modelFrames.Y); Color[] imagePiece = GetImageData(imageData, image.Width, sourceRect); Texture2D subtexture = new Texture2D(image.GraphicsDevice, sourceRect.Width, sourceRect.Height); image.Dispose(); image = subtexture; subtexture.SetData <Color>(imagePiece); moveAnimation.Frames = modelFrames; moveAnimation.LoadContent(content, image, enemyID, Position); hpBar = new HealthBar(content, Health, Position + new Vector2(0, moveAnimation.FrameHeight)); hpBar.SetHealth(Health); }