コード例 #1
0
ファイル: Scene.cs プロジェクト: TODOTomorrow/Simple
 public bool TestMove(Person p,Vector2 to)
 {
     int x = (int)to.X;
     int y = (int)to.Y;
     int w = p.width;
     int h = p.height;
     int cw = collisionRect.Width;
     int ch = collisionRect.Height;
     int[] newCollisionRect = new int[4];
     newCollisionRect[0] = x / cw + y / ch;
     newCollisionRect[1] = (x + w) / cw + y / ch;
     newCollisionRect[2] = (x + w) / cw + (y + h) / ch;
     newCollisionRect[3] = x / cw + (y + h) / ch;
     for (int j = 0; j < backgroundMap.height; j++)
             for (int i = 0;i<backgroundMap.width;i++)
             {
                 Sprite s = backgroundMap.data[i, j];
                 if ((s.passable==false) &&
                     (p.collisionRect.Contains<int>(s.collisionRect[0]) ||
                     p.collisionRect.Contains<int>(s.collisionRect[1]) ||
                     p.collisionRect.Contains<int>(s.collisionRect[2]) ||
                     p.collisionRect.Contains<int>(s.collisionRect[3])) &&
                     p.TryCollisionsCheck(to,s)
                     )
                     return false;
             }
         foreach (Person pp in persons.Values)
         {
             if (pp == p) continue;
             if (pp.sprite.passable &&
                 (p.collisionRect.Contains<int>(pp.collisionRect[0]) ||
                 p.collisionRect.Contains<int>(pp.collisionRect[1]) ||
                 p.collisionRect.Contains<int>(pp.collisionRect[2]) ||
                 p.collisionRect.Contains<int>(pp.collisionRect[3])) &&
                 p.TryCollisionsCheck(to,pp.sprite))
                 return false;
         }
         return true;
 }
コード例 #2
0
ファイル: GameResources.cs プロジェクト: TODOTomorrow/Simple
 void personsParse(XmlDocument xmlDc)
 {
     foreach (XmlNode node in xmlDc.SelectNodes("Resource/Person"))
     {
         Person p = new Person();
         p.options = new Dictionary<string, string>();
         p.pos = new Vector2();
         foreach (XmlNode child in node.ChildNodes)
         {
             child.InnerText = child.InnerText.Trim().ToLower();
             switch (child.Name.ToLower())
             {
                 case "name":
                     p.name = child.InnerText;
                     break;
                 case "sprite":
                     p.sprite = getSprite(child.InnerText);
                     break;
                 case "x":
                     try { p.pos.X = Convert.ToInt32(child.InnerText); }
                     catch { Game1.dbg.Log("Incorrect person x pos"); }
                     break;
                 case "y":
                     try { p.pos.Y = Convert.ToInt32(child.InnerText); }
                     catch { Game1.dbg.Log("Incorrect person y pos"); }
                     break;
                 case "width":
                     try { p.width = Convert.ToInt32(child.InnerText); }
                     catch { Game1.dbg.Log("Incorrect person width"); }
                     break;
                 case "height":
                     try { p.height = Convert.ToInt32(child.InnerText); }
                     catch { Game1.dbg.Log("Incorrect person height"); }
                     break;
                 default:
                     p.options.Add(child.Name, child.InnerText);
                     break;
             }
         }
         if (p.width < 0) p.width = p.sprite.width;
         if (p.height < 0) p.height = p.sprite.height;
         Persons.Add(p.name, p);
     }
 }