public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = C.screenWidth; graphics.PreferredBackBufferHeight = C.screenHeight; graphics.IsFullScreen = true; LightPolygon.EarlyInitialize(graphics); }
public static void EarlyInitialize(GraphicsDeviceManager graphics) { LightPolygon.EarlyInitialize(graphics); }